Full notes
Full Zombasite update
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What changed
- Gameplay
- Balance
- Fixes
Zombasite changes
- Hulkhero
- Infernomap
This patch fixes too many insanity chain reactions, adds new clan friend bonuses, makes DoTs much better, improves targeting, makes font crisper, and fixes a bunch of other minor issues. 1.014 change list:
decreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)
tripled damage inflation of DOTs
can now switch bags easier
now more skills auto aim to nearest enemy when used
added Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)
made font crisper (also added r_higherResFontsMult var that lets users change this)
added Heart of Gold bonus financial sense (+100 money find)
Little Titans now have the recruiter trait (Throwback)
made rumor cost bonus from Little Titans better (Throwback)
made sabotage cost bonus from Fang better
made rumor cost bonus from Reptilian Terror better
made buying guards from Eternal Darkness cheaper
halved food cost from Order of the Moon
Frenzy are now much more likely to raid a clan that is raiding an ally
Eviscerators are now much more likely to raid a clan that is being raided by an ally
alliance with Inferno now gives clan fire resistance bonus
alliance with Dragon Claw now gives clan lightning resistance bonus
fixed too many uprisings of the same monster type guaranteeing that all monsters spawned in that level would be uniques of that monster type
quadrupled increase in relations for killing a shared enemy NPC
no longer bleed neighbor levels into a level that tries to generate too many times
fixed spawning extras on Poisoned Supply quests (Throwback)
fixed quests not showing their instigator correctly in quest text
now when healthstone is being attacked turns on being attacked icon
made it easier to click around large/huge monsters (only uses half of scale above 1 for selection purposes)
made skill_damage mult work with melee attacks (I had this commented out so it's possible this breaks something else)
now oil always catches on fire if hit with fire damage
fixed a problem where blocks connection would get confused with overlapping blocks
fixed mining, horror, and treasure level modifiers not spawning more of the correct chests
fixed Mystic Brotherhood not getting 2 traits and sometimes getting hidden ones
now staff/wand will be marked as better than current staff/wand if spell damage mult is higher
now if have a better guard, door, or relic in inventory shows you the weakest one that is equipped
increased spy chance mult from 2.5 to 4.0 for spying clans
fixed hates/likes class personality stuff
now other clans should only offer and specific item to sell to player once
increased hulk health mult from 1.25 to 2.0
made mine special rooms better
increased money needed for NPC donations by 50%
increased reinforcement chances by 50%
now some monsters can get above the normal reinforcement chances cap
fixed some problems with completing group quests without killing proper enemies
now if any quest starts too many new quests its priority will be increased to indicate its increasing threat
improved searching for a quest group when the leader has been killed
horrors (normal and zombie) now have more resistances
increased guardian health 100%
lower level NPC gifts now much better at changing repution
Source
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