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Steam News30 October 20178y ago

Zombasite patch 1.014

This patch fixes too many insanity chain reactions, adds new clan friend bonuses, makes DoTs much better, improves targeting, makes font crisper, and fixes a bunch of other minor issues. 1.

Full notes

Full Zombasite update

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What changed

8 fixes8 additions14 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedThis patch fixes too many insanity chain reactions, adds new clan friend bonuses, makes DoTs much better, improves targeting, makes font crisper, and fixes a bunch of other minor issues. 1.014 change list:
changeddecreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)
changedtripled damage inflation of DOTs
addedcan now switch bags easier
addedadded Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)
addedmade font crisper (also added r_higherResFontsMult var that lets users change this)
spy chance mult2.54.0spy chance mult increased, buffhulk health mult1.252.0hulk health mult increased, buff

Zombasite changes

  • Hulkhero
  • Infernomap
addedThis patch fixes too many insanity chain reactions, adds new clan friend bonuses, makes DoTs much better, improves targeting, makes font crisper, and fixes a bunch of other minor issues. 1.014 change list:
changeddecreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)
changedtripled damage inflation of DOTs
addedcan now switch bags easier
addedadded Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)

This patch fixes too many insanity chain reactions, adds new clan friend bonuses, makes DoTs much better, improves targeting, makes font crisper, and fixes a bunch of other minor issues. 1.014 change list:

  • decreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)

  • tripled damage inflation of DOTs

  • can now switch bags easier

  • now more skills auto aim to nearest enemy when used

  • added Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)

  • made font crisper (also added r_higherResFontsMult var that lets users change this)

  • added Heart of Gold bonus financial sense (+100 money find)

  • Little Titans now have the recruiter trait (Throwback)

  • made rumor cost bonus from Little Titans better (Throwback)

  • made sabotage cost bonus from Fang better

  • made rumor cost bonus from Reptilian Terror better

  • made buying guards from Eternal Darkness cheaper

  • halved food cost from Order of the Moon

  • Frenzy are now much more likely to raid a clan that is raiding an ally

  • Eviscerators are now much more likely to raid a clan that is being raided by an ally

  • alliance with Inferno now gives clan fire resistance bonus

  • alliance with Dragon Claw now gives clan lightning resistance bonus

  • fixed too many uprisings of the same monster type guaranteeing that all monsters spawned in that level would be uniques of that monster type

  • quadrupled increase in relations for killing a shared enemy NPC

  • no longer bleed neighbor levels into a level that tries to generate too many times

  • fixed spawning extras on Poisoned Supply quests (Throwback)

  • fixed quests not showing their instigator correctly in quest text

  • now when healthstone is being attacked turns on being attacked icon

  • made it easier to click around large/huge monsters (only uses half of scale above 1 for selection purposes)

  • made skill_damage mult work with melee attacks (I had this commented out so it's possible this breaks something else)

  • now oil always catches on fire if hit with fire damage

  • fixed a problem where blocks connection would get confused with overlapping blocks

  • fixed mining, horror, and treasure level modifiers not spawning more of the correct chests

  • fixed Mystic Brotherhood not getting 2 traits and sometimes getting hidden ones

  • now staff/wand will be marked as better than current staff/wand if spell damage mult is higher

  • now if have a better guard, door, or relic in inventory shows you the weakest one that is equipped

  • increased spy chance mult from 2.5 to 4.0 for spying clans

  • fixed hates/likes class personality stuff

  • now other clans should only offer and specific item to sell to player once

  • increased hulk health mult from 1.25 to 2.0

  • made mine special rooms better

  • increased money needed for NPC donations by 50%

  • increased reinforcement chances by 50%

  • now some monsters can get above the normal reinforcement chances cap

  • fixed some problems with completing group quests without killing proper enemies

  • now if any quest starts too many new quests its priority will be increased to indicate its increasing threat

  • improved searching for a quest group when the leader has been killed

  • horrors (normal and zombie) now have more resistances

  • increased guardian health 100%

  • lower level NPC gifts now much better at changing repution

Source

Steam News / 30 October 2017

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