Full notes
Full Zombasite update
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What changed
- Balance
- Fixes
- Performance
- Gameplay
- Events
- Maps
Zombasite changes
- Cachemap
This patch fixes a lot of relatively minor issues. 1.012 change list:
now cache monster models a bit better (hopefully less loading pauses)
now when run out of potion that is in a use slot it will automatically switch to best potion available
items that are available to spawn at max level don't fade out their chances at higher levels now
fixed NPCs not being able to be infected
fixed infected npcs not turning into zombies
now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
fixed not getting new clan members from rescue quests some times (Zombasite)
added 5% stat inflation to rupture armor
cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
bags can now have magic modifiers (Jackrel)
now secret gates are marked on map when used
clans now try to change their doors, guards, and relics less often
made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
fixed life steal proc on weapons
now make sure NPC reward for logistics win is not a vendor (cfiend)
added 5% inflation to riposte stun time (Throwback)
decreased spawn chances of negative npc traits from 0.75 to 0.65
now if multiple overrides of same database entry, last one loaded is first used
can now see long messages when dead
fixed some braziers in cave 4 that couldn't be turned on/off
added mushroom level modifier prefix name - Mushroomy :)
made jars have less health
fixed ghost world modifier not working correctly
changed save version to 213
changed PROTOCOL_VERSION to 64
fixed battles ending earlier than they should
now play item sound when a monster picks up an item
now monsters that pick up items will drop them when they die
dark elf assassins will now pick up and use daggers
dark elf wizards will now pick up and use wands
now an option to hide eliminated clans on the relations screen
now show relations, show treaties, and hide eliminated options save properly
more torch light flickers now
monsters no longer hide in towns
now much cheaper to search for bounty hunters
made r_effects affect swipes also
now if you decline a treasure map quest, you can get it again from your bulletin board
Death Mark can now stack 3 times
fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
no longer announce quests at the very beginning of a world
no longer start tornadoes in fake levels
tripled tornado chances in storms
added noise machine town to zombie town attack connection quest text
now menus can specify music database entry instead of a direct sound file
now using an attack skill on an object like a locked chest and out of mana will drop down
Source
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