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Steam News1 June 20179y ago

Zombasite patch 1.012

This patch fixes a lot of relatively minor issues. 1.012 change list: now cache monster models a bit better (hopefully less loading pauses) now when run out of potion that is in a use slot it will automatically switch t

Full notes

Full Zombasite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes8 additions14 changes4 removals
  • Balance
  • Fixes
  • Performance
  • Gameplay
  • Events
  • Maps
changeditems that are available to spawn at max level don't fade out their chances at higher levels now
fixedfixed NPCs not being able to be infected
fixedfixed infected npcs not turning into zombies
fixedfixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
fixedfixed not getting new clan members from rescue quests some times (Zombasite)
addedadded 5% stat inflation to rupture armor
spawn chances of negative npc traits0.750.65spawn chances of negative npc traits decreased, nerf

Zombasite changes

  • Cachemap
changeditems that are available to spawn at max level don't fade out their chances at higher levels now
fixedfixed NPCs not being able to be infected
fixedfixed infected npcs not turning into zombies
fixedfixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
fixedfixed not getting new clan members from rescue quests some times (Zombasite)

This patch fixes a lot of relatively minor issues. 1.012 change list:

  • now cache monster models a bit better (hopefully less loading pauses)

  • now when run out of potion that is in a use slot it will automatically switch to best potion available

  • items that are available to spawn at max level don't fade out their chances at higher levels now

  • fixed NPCs not being able to be infected

  • fixed infected npcs not turning into zombies

  • now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie

  • fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)

  • fixed not getting new clan members from rescue quests some times (Zombasite)

  • added 5% stat inflation to rupture armor

  • cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)

  • now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)

  • fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)

  • bags can now have magic modifiers (Jackrel)

  • now secret gates are marked on map when used

  • clans now try to change their doors, guards, and relics less often

  • made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0

  • fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)

  • fixed Death Mark not triggering correctly (AndyTheMessengerRobot)

  • fixed life steal proc on weapons

  • now make sure NPC reward for logistics win is not a vendor (cfiend)

  • added 5% inflation to riposte stun time (Throwback)

  • decreased spawn chances of negative npc traits from 0.75 to 0.65

  • now if multiple overrides of same database entry, last one loaded is first used

  • can now see long messages when dead

  • fixed some braziers in cave 4 that couldn't be turned on/off

  • added mushroom level modifier prefix name - Mushroomy :)

  • made jars have less health

  • fixed ghost world modifier not working correctly

  • changed save version to 213

  • changed PROTOCOL_VERSION to 64

  • fixed battles ending earlier than they should

  • now play item sound when a monster picks up an item

  • now monsters that pick up items will drop them when they die

  • dark elf assassins will now pick up and use daggers

  • dark elf wizards will now pick up and use wands

  • now an option to hide eliminated clans on the relations screen

  • now show relations, show treaties, and hide eliminated options save properly

  • more torch light flickers now

  • monsters no longer hide in towns

  • now much cheaper to search for bounty hunters

  • made r_effects affect swipes also

  • now if you decline a treasure map quest, you can get it again from your bulletin board

  • Death Mark can now stack 3 times

  • fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)

  • removed 2715x1527 resolution on Windows and Mac builds (just causes problems)

  • fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion

  • no longer announce quests at the very beginning of a world

  • no longer start tornadoes in fake levels

  • tripled tornado chances in storms

  • added noise machine town to zombie town attack connection quest text

  • now menus can specify music database entry instead of a direct sound file

  • now using an attack skill on an object like a locked chest and out of mana will drop down

Source

Steam News / 1 June 2017

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