What changed
1 fix0 additions0 changes0 removals
fixed2 new (short) secret levels (at least I don't think I added them before) -You can now interact with doors, switches, etc while carrying objects (because it's convenient having 3 hands sometimes) -Gauss gun has a zoom in secondary mode -Changes to Map 2-1 -Improved gun feel -If you interact enough times with humans, you can make them follow you, which is probably not very useful outside of hardest difficulty -You can carry the corpse of many enemies, for the sole reason while I was testing, a corpse blocked a vent. otherwise it's probably 99% useless. -fixed electrogun not electrifying water consistently -Stuff I forgot ? maybe ?
Zombaliens changes
fixed2 new (short) secret levels (at least I don't think I added them before) -You can now interact with doors, switches, etc while carrying objects (because it's convenient having 3 hands sometimes) -Gauss gun has a zoom in secondary mode -Changes to Map 2-1 -Improved gun feel -If you interact enough times with humans, you can make them follow you, which is probably not very useful outside of hardest difficulty -You can carry the corpse of many enemies, for the sole reason while I was testing, a corpse blocked a vent. otherwise it's probably 99% useless. -fixed electrogun not electrifying water consistently -Stuff I forgot ? maybe ?
-2 new (short) secret levels (at least I don't think I added them before) -You can now interact with doors, switches, etc while carrying objects (because it's convenient having 3 hands sometimes) -Gauss gun has a zoom in secondary mode -Changes to Map 2-1 -Improved gun feel -If you interact enough times with humans, you can make them follow you, which is probably not very useful outside of hardest difficulty -You can carry the corpse of many enemies, for the sole reason while I was testing, a corpse blocked a vent. otherwise it's probably 99% useless. -fixed electrogun not electrifying water consistently -Stuff I forgot ? maybe ?