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Steam News30 September 20241y ago

Zodiac Legion Turn-based RPG fest demo update

Dear players, Since the last build that introduced randomized levels, we have mostly focused on fixing a few lingering UI and optimization issues. We have also added saves (only on the strategic map for now).

Full notes

Full Zodiac Legion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions1 change0 removals
  • Performance
  • Gameplay
  • Fixes
addedDear players, Since the last build that introduced randomized levels, we have mostly focused on fixing a few lingering UI and optimization issues. We have also added saves (only on the strategic map for now).
addedScaling: you can now scale at *2 or *3, as long as your resolution is sufficient (mostly for large monitors). The resolution needs to be larger than 1200*800 * scale
changedIdle animations are active for all characters now (used to be only for the selected character). Fixes
fixedFixed: Menu unreachable after returning from mission.
fixedFixed: Party fixed to the previous party on mission, even when changed with the roster window
fixedFixed: Characters from the active party not displayed on the roster after a mission.

Zodiac Legion changes

addedDear players, Since the last build that introduced randomized levels, we have mostly focused on fixing a few lingering UI and optimization issues. We have also added saves (only on the strategic map for now).
addedScaling: you can now scale at *2 or *3, as long as your resolution is sufficient (mostly for large monitors). The resolution needs to be larger than 1200*800 * scale
changedIdle animations are active for all characters now (used to be only for the selected character). Fixes
fixedFixed: Menu unreachable after returning from mission.
fixedFixed: Party fixed to the previous party on mission, even when changed with the roster window

Dear players, Since the last build that introduced randomized levels, we have mostly focused on fixing a few lingering UI and optimization issues. We have also added saves (only on the strategic map for now).

Here is the changelog:

  • Additions

  • Scaling: you can now scale at *2 or *3, as long as your resolution is sufficient (mostly for large monitors). The resolution needs to be larger than 1200*800 * scale

  • Saves and loads are now possible. You need to exit the game to load a save for now, and saves can only be done from the main menu.

  • Idle animations are active for all characters now (used to be only for the selected character).

    Fixes

  • Fixed: Menu unreachable after returning from mission.

  • FixedParty fixed to the previous party on mission, even when changed with the roster window
  • Fixed: Characters from the active party not displayed on the roster after a mission.

  • Fixed: Characters who were killed on missions stay dead.

  • Fixed: The game window should not be larger than your screen (it might still be an issue for players with multiple monitors).

  • Fixed: Lighting should be back to normal.

  • Fixed:pathfinding should not freeze the game anymore (or at the very least, it should do so much less often!)

Sadly, the strategic and level up elements could not make it into the build. We will gradually add buildings and character progression in the upcoming updates.

There was also a nice preview from Big Boss Battle about the game.

We wish you all a great month of Libra.

Source

Steam News / 30 September 2024

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