Full notes
Full Zodiac Legion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
Zodiac Legion changes
Dear players, Since the last build that introduced randomized levels, we have mostly focused on fixing a few lingering UI and optimization issues. We have also added saves (only on the strategic map for now).
Here is the changelog:
Additions
Scaling: you can now scale at *2 or *3, as long as your resolution is sufficient (mostly for large monitors). The resolution needs to be larger than 1200*800 * scale
Saves and loads are now possible. You need to exit the game to load a save for now, and saves can only be done from the main menu.
Idle animations are active for all characters now (used to be only for the selected character).
Fixes
Fixed: Menu unreachable after returning from mission.
- FixedParty fixed to the previous party on mission, even when changed with the roster window
Fixed: Characters from the active party not displayed on the roster after a mission.
Fixed: Characters who were killed on missions stay dead.
Fixed: The game window should not be larger than your screen (it might still be an issue for players with multiple monitors).
Fixed: Lighting should be back to normal.
Fixed:pathfinding should not freeze the game anymore (or at the very least, it should do so much less often!)
Sadly, the strategic and level up elements could not make it into the build. We will gradually add buildings and character progression in the upcoming updates.
There was also a nice preview from Big Boss Battle about the game.
We wish you all a great month of Libra.
Source
Changelog.gg summarizes and formats this update. How we read updates.
