Full notes
Full Ziggurat 2 update
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What changed
- Gameplay
- Balance
- UI and audio
Ziggurat 2 changes
Hi!
Today we're releasing a new update for the game, featuring a bunch of new content that we hope you'll enjoy!
New content:
New weapons: Added 4 new starter weapons, unlocked right away:
Rod of Darkness
Mjölnir
Dragonfury
Plaguebearer
New room type: Gilded Treasure Chest. These treasures contain a random high level weapon, but you'll need to spend some coins to get it!
New dungeon type (campaign only): Onslaught dungeons. These are linear dungeons where you can only advance.
Added Photo mode to take nice pictures from weird angles!
Gameplay changes:
Amulets now have levels mid-run, the same as weapons. This level grants an increasingly powerful passive bonus (now unlocked by default).
Adjusted a bunch of unpopular perks to make them more interesting.
Kraz's Trance is now stopped ahead of time when the fight ends.
The stats screen now shows campaign upgrades.
Reduced fire rate reduction of the "Make sure not to miss" combat room modifier, so it doesn't feel that slow.
Improvements:
Added a "resume" indicator on the main menu when there's a game in progress
Music now changes when the boss is spawned in Gauntlet dungeons.
Added some memory saving measures. Should help limiting maximum VRAM/RAM usage.
Bugfixes:
Fixed stepping on lava while having barrier not unhiding the HUD.
Source
Changelog.gg summarizes and formats this update. How we read updates.
