Full notes
Full Ziggurat 2 update
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What changed
1 fix0 additions0 changes0 removals
- Fixes
fixedFixed FOV setting not working properly in ultrawide/surround aspect ratio setups. FOV setting would be used as the total horizontal angle of the screen, meaning 130º wasn't wide enough on those cases. We've changed so the value is assigned to a 16:9 aspect ratio, and actual FOV is increased/decreased based on the screen aspect ratio.
Ziggurat 2 changes
fixedFixed FOV setting not working properly in ultrawide/surround aspect ratio setups. FOV setting would be used as the total horizontal angle of the screen, meaning 130º wasn't wide enough on those cases. We've changed so the value is assigned to a 16:9 aspect ratio, and actual FOV is increased/decreased based on the screen aspect ratio.
Today we're releasing a small update with a single fix:
Bugfixes:
Fixed FOV setting not working properly in ultrawide/surround aspect ratio setups. FOV setting would be used as the total horizontal angle of the screen, meaning 130º wasn't wide enough on those cases. We've changed so the value is assigned to a 16:9 aspect ratio, and actual FOV is increased/decreased based on the screen aspect ratio.
Source
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