Update log
Full Zeta Leporis RTS update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Fixes
Changelog:
-Added 10 new random map variants.
-Can now access the options menu from the ingame pause menu.
-Reworked starting location code to be more easily editable. This might have negative effects on saved games from before this update.
-Fixed a chunk of mechbot AI code that could potentially run more times than necessary.
-Fixed a bug that could indicate a mechbot was building on a resource deposit when it wasn't.
-Mechbots no longer move over what they just finished building (making it easier to locate them).
-Cleaned up the project; removed some outdated unused code.
-Fixed new bug with the tutorial enemy fighter sometimes attacking the player's base.
-Fixed an issue where building things out of order could stop the tutorial from progressing.
-The tutorial now counts ore collectors only after they have been built.
-Fixed some bugs in the load script's backwards compatability checks that somehow weren't crashing the game.
multiplayer
Added more update events to mechbots and cargo barges.
Removed some potentially duplicated update events from mechbots.
Added movement code for client scouts, battlestations, capital ships, and assimilation vessels.
Added client mechbot, ore collector, and engineering research facility animations.
Clients no longer draw asteroids that were removed by host on map creation due to overlap.
Added map type to lobby update.
Source
