Full notes
Full Zet Zillions update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone
What changed
- Gameplay
- Fixes
- Events
- Compatibility
- UI and audio
Zet Zillions changes
Before we move our Public Test Realm patch to the main build we have some additional fixes and content inclusion to test out first. Check the notes below:
Added Reginaldo Battle
Fixed issue with descriptions from "per population" effects receiving bonus from invigorate and strength
Challenge mode balancing
Challenge mode level now checks if boss was defeated
Fixed issue with main menu animations
Size fix for chaos mode information on Result Run UI
Updated some font sizes for better readability
Fixed issue with Blindness causing enemies to not disappear after death
Frag-a-Bang does not require a target to be played
Show the correct number for max traits inside Zillionspedia
Fixed issue for trash settler's stagger
Review Pooton battle - balancing
Review Stagger missions - balancing
Fixed Dropship and Tortoise Bomber configuration from Gaia's altar - Recipe was fixed
Fixed Coelho stagger animation after damages
For anyone looking to join please refer to the following instructions:
Before you move to this branch, you should copy your current save file to your desktop so that you can use it later on IF you run into any catastrophic bugs in the test.
Simply copy this folder somewhere safe and you can place it back in the same location later on:
C:\Users\(your windows username)\AppData\LocalLow\OTA IMON\Zet Zillions
How to Access The PTR Branch:
Code: PublicTestPass777
Right click on Zet Zillions in your Steam library Choose Properties Choose Betas Enter the above Code and press Check Code Choose the accept button Confirm that your library build updates and your game now says Zet Zillions [Public_Test_Realm]
That's it for now folks.
We'll announce the date for the build to move to the main game branch early next week.
Thanks for all of your support and feedback.
RF/OI
Source
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