In this update14
Full notes
Full ZeroSpace update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
- Fixes
- Maps
- Performance
ZeroSpace changes
Steam post imageThe Keeper Council, led by Winter, has claimed victory over the first season of the Galactic War! Share the victory with the new I’olin Season Zero portrait, now accessible to all players! Anyone who captured a planet during the war will also gain a planet portrait.
We have more rewards on the way to celebrate the culmination of the season, including another portrait and titles.
Conflict Rages On
The first battle for the galaxy has come to a close. The alliances have retreated to their expanded territories to lick their wounds, but the galaxy is left reeling after such a large scale conflict.
Unrest is rising across systems, the people of the systems you conquer will be slow to trust, and will look for any opportunity to push you out and regain their independence.
A pirate warlord has taken up hold of the galactic zenith and its surrounding territories in the confusion, siphoning the people's unrest for their own ends.
First Contact Continues
RTS legends continue to battle the ladder in preparation for the culminating tournament broadcast at
this Sunday August 9th at 6PM CEST / 9AM PDT.
Follow their progress by checking the in-game leaderboard on the news pane, or watch them live on Twitch, where you can earn drops!
Additionally, we have a new online leaderboard, where you can track the top players, and even see where you stand, all without having to open the game.
https://www.playzerospace.com/rankings
Updates
We have some exciting additions coming to ZeroSpace soon, so make sure you’re staying up to date on our news feed, or join the Discord to get pinged with major updates.
With this update we’ve also got a minor patch. Read the details below.
General
Reconnecting to a game after disconnecting is now functioning more consistently
Fixed having the wrong mercs after reconnecting to a game
Games tab on profile pop up now displays a basic match history
Replay page now displays more information (including player names)
Clicking the menu button in a replay now properly shows the “Exit” button
Turret weapon range now displays when choosing placement
Fixed dreadnought occasionally not approaching its target
Double/Control click now only selects non hallucinated, or hallucinated units, based on the target
Removed progress bar from hallucinated units
Possible fix for a few abilities and projectiles not always doing damage at the very start of the game
Possible fix for units rarely spawning at the original built location of Arandi Mothership instead of current location
Fixes to replay viewer (including less stuttering)
Unit test maps no longer record replays
Fix for networking errors causing players to not be able to reach the server
Updated portraits for Marran and Arandi mercenary buildings
Fixed a bug with bunkers occasionally unloading further away than intended upon death
There are no longer coordinates displayed when changing between home screen tabs
Localized some campaign unit names that weren’t done
Repair drones no longer get auto hotkeyed (they were displayed in control group visual)
Misc crash fixes
Fixed a memory leak that could occur as client
Galactic War
Pirate warlords have taken over the center of the Galaxy
Added pirate mutators
Adjusted health on Monolith
Campaign
Balance
Gold Hexite exhausted mining rate increased from 40% -> 50%
Artillery Platforms now require a Research Lab to be built
Juggernaut no longer deals bonus damage to Massive
Touchdown
Added units to final attack wave
You now need to walk to the pickup area to end the mission
General
Sentinels no longer wrongfully gain the benefit of Auxiliary Capacitors after shooting without the upgrade purchased
Predator mine now shows duration
Added camera pans on defeat for a few missions
Fixed sandbags not automatically being attacked when nearby
Updates to some Aster and Sophia facial animations
Versus/Skirmish/Survival
In Preparation for the First Contact Invitational in a few days, we are only addressing some pressing issues. We are also continuing the movement speed pass, to avoid multiple +% increases stacking against each other on this front.
Balance
General
Low HP Hero speed boost decreased from +50% speed for 5 seconds -> +200 speed for 5 seconds
Legion
Healing Obelisk cost reduced from 150/0 -> 125/0
Mammoth Dark Disciple speed bonus decreased from +40% (+160) -> +125
Free Corsairs
Yearl Shadow Walk speed bonus reduced from +40% (+200) -> +150
Marran
Hel
Stealth speed bonus reduced from +40% (+200) -> +150
Stealth cooldown increased from 18 -> 20
Grenade damage reduced from 40 -> 30
Bugs/Misc
Fixed an issue where Nourishing Pods could heal themselves
Removed ragdoll on boomers
Changed Inquisitress & Mera charge speed to be a flat bonus instead of %. Bonus remains the same (250)
Audio & Visual Effects
Updated Monolith explosion VFX
Added camera shake on high-yield flux impact
Updated Xol buildings to use Xol sounds (some were using Legion building sounds)
Unload sound no longer plays on the death of units with load ability
Source
Changelog.gg summarizes and formats this update. How we read updates.
