In this update15
Full notes
Full ZeroSpace update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
- Server
ZeroSpace changes
General
Fixed some issues causing matchmaking join errors
Cancelling a unit when an in progress production structure is also selected no longer cancels the structure
Added an option to disable the queue mechanic, allowing your buildings and units to immediately deduct their cost, or not be allowed to be started
Fixed queued Grell buildings not always being started
Default auto Auto Control Group Hotkey changed from 1 -> 5
Fixed Arandi Horned Mech not dealing damage when targeting ground
Fix for abilities occasionally not working if not facing cast direction (Was still rarely occurring after last patch)
Fixed issues with double clicking and control clicking to select all units of a type on the screen
Fixed stuttering of She Who Stalks in replays
Select all army on screen hotkey no longer selects harvesters
Optimized some VFX
Updated commando VFX
Updated jump to look better on short distance casts
Jump minimum cast time increased from 0 -> 0.4s
A second hero no longer gets spawned if an AI takes over a player after disconnecting
Fixed pressing tab to cycle the panel not working after clicking one of the buttons
Fixed infusion egg not always being visible
Needler no longer moves close to enemies when lacking needles
Fixed crash related to loading screen
Misc crash fixes
Campaign
General
Added new emails and codex entries
Increased artillery damage by 33% and attack speed by 25%
Adjusted the health bonus to give even numbers with heroes
Return to Aegis Oath button temporarily disabled as it was causing an issue with progression
Valkaru Beast damage reduced from 195 -> 100
Strider Layer
Added holographic strider over the table in the middle
Added phobos desk into the level
Fixed an issue with Commando dialog not playing
Only one pilot is interactable
Grey Horizons
Updated balance
Changed allied color to match player color
Containment Breach
Yearl is now untargetable
Fixed an issue that could cause Containment Breach to lock on the victory screen
Dead City
Adjusted location of second flux crystal
Liability Waiver
Tweaked wave balance
Improved cutscenes
Hostile Takeover
Fixed an issue where the prototype mech could defend itself
Fractured Veil
Tweaked boss behaviour to move around less and attack more
Celestari
Misc intro cutscene fixes
Fixed some mission dialogue being affected by the incorrect sound class
Ship Layers
Updated camera shots for some ship layer dialogue
Facial animation updates to some cinematics
Updated Hel blinking/eyes
Updated Sofia eye tracking
Misc lighting updates
Galactic War
NEW: PIRATES
Pirates will take over a small percentage of each alliances planets.
You must defeat the pirates coming from the ZeroSpace wormholes to be able to earn influence for your planet again.
Pirate missions will be themed and may have mutators.
Upon defeating a pirate, you'll gain a burst of influence for the planet you defended.
Other Changes
Fixed Warp Obelisk not being able to teleport some units
Fixed Summoning Obelisk spawning incorrect thralls
Fixed Aster showing the wrong abilities
Devourer can no longer Devour objectives
Xol enemies now have Power Cores
Planetdeath power generators are harder to kill
Fix for voice line skipping at the end of Planetdeath
Advanced dialogue tweaks
Misc fixes
Versus/Skirmish/Survival
Thank you for playing versus! We have been monitoring the ladder closely and working towards this design & balance patch to reel-in outliers and continue to encourage strategic diversity and player expression
Balance
General Heroes
Melee hero health gain per level reduced by 4.5%
Marv Companion Shield changed from +2 per Energy Conduit target -> +40 per player level
Mera
Weapon switch cooldown reduced from 10s -> 0
Passive speed buff on melee attack duration increased from 12s -> 14s
Grell
Cultivator cost reduced from 20/0 -> 15/0
Mycelial Reach talent changed to Gatherer Spawn Cultivator cooldown reduced by 45 seconds, and cast range increased by 200%
Vynthra Consume casting range and radius increased from 5.5 -> 6
Gatherer Spawn Cultivator cast range increased from 5 -> 6
Behemoth move speed decreased from 500 -> 475
Keeper Accelerated Mitosis changed to Reduce Health loss per Arkanid from 20 -> 15
Thresher
Supply cost decreased from 8 -> 6
Can now attack ground (Attack -> Right Click)
Weaver
Cost reduced from 75/175 -> 75/150
Weapon projectile speed increased from 1500 -> 2500
Poison energy cost is now 75
Poison projectile no longer collides with units before reaching the target
Legion
Altar now requires a Citadel to be built
Inquisitress out of combat burst health regen cooldown increased from 15s -> 30s (Now matches other heroes)
Krag’Vorn
Loses half Feed stacks on death
Feed bonuses increased by 1.5x (20 -> 30 health, 1 -> 1.5 damage)
Feed max stacks reduced from 20 -> 15 (30 -> 20 with upgrade)
Reanimate bonus move speed decreased from 20% -> 15%
Emperor Weapon AOE radius increased from 1.5 -> 1.75
Monolith
Health decreased from 1500 -> 1000
Weapon cooldown increased from 0.5s -> 0.7s
Exalted
Damage decreased from 23 -> 22
Maul damage decreased from 20 -> 18 (Total 43 -> 40)
Mammoth damage bonus vs buildings increased from +100% -> +150%
Protectorate
[NEW] Bastion upgrade: Retribution Protocol
Bastion explodes on death, dealing 20 damage per second to nearby enemies. Lasts 6 seconds
Prefect Aster
Turret Coolup/Cooldown time increased from 75s -> 90s
Damage point reduced from 0.035s -> 0.1s (Same as Commando)
Damage reduced from 22 -> 21
Prospector Repairinites range increased from 8 -> 9
Cyclops
Cost reduced from 100/175 -> 100/150
Build time reduced from 50s -> 45s
Hauler
Base healing radius increased from 8 -> 10
Transport upgrade allows units to be loaded while flying
Hellfire Resonant Missiles missile damage reduced from +50% -> +25%
Ironwing
Sunder Missile speed increased by 40%
Weapon damage increased from 10 (x2) -> 11 (x2)
Juggernaut damage bonus changed from +100% vs Massive -> +100% vs Medium
Predator build time increased from 32s -> 36s
Titan
Anti-Ground damage point reduced from 0.1s -> 0
Anti-Ground damage increased from 6 (x2) -> 7 (x2)
Anti-Ground range reduced from 11 -> 10
Sol Invictus is now a massive unit
Arandi
I’olin
Singularity slow increased from 40% -> 50%
Singularity cooldown reduced from 24s -> 20s
Black Hole cooldown reduced from 30s -> 20s
Mothership movespeed increased from 300 -> 350
Cha’Kru
Loi’Kru
Water form bonus move speed decreased from 25% -> 20%
Torrent damage/heal decreased from 75 -> 50
Water form weapon cooldown increased from 1.3s -> 1.4s (Now equivalent in both forms)
Weapon damage decreased from 23 -> 20
Immortal Lineage no longer revives Ghost Crabs
Chas’Ki damage changed from 18 (+100% vs Harvesters) -> 18 (+50% vs Medium)
Ghost Crab move speed reduced from 700 -> 650
Marran
Pulse Barrage projectile max height increased from 10 -> 12.5
Mothership cost reduced from 100/25 -> 125/0
Badger damage increased from 16 -> 16 (+50% vs Medium)
Endari
She who Stalks
Transform armor reduced by 2
Jump range increased from 12 -> 14
Transform cooldown increased from 70s -> 90s
Removed ABES Orbs
Needler
Spines now respawn at 1 second fixed interval rather than 4.5s timer for all
Damage reduced from 18 -> 14
Drake
Range increased from 8 -> 12
Speed increased from 600 -> 650
Acceleration increased from 70 -> 100
Weapon no longer misses moving targets
Ability cast range increased from 30 -> 32
Devourer
Supply cost increased from 4 -> 8
Load supply increased from 6 -> 16 (now fills an entire Strider)
Devour cast range reduced from 5 -> 3
Valkaru
Mondar and Torq
Mondar ranged weapon damage point decreased from 0.25s -> 0.18s
Mondar ranged weapon damage increased from 10 -> 12
Torq ranged weapon damage increased from 5 (x2) -> 6 (x2)
Beast
Supply cost increased from 0 -> 6 (Can still be cast without available supply)
Can now be infused
Towbot
Pull radius decreased from 2.75 -> 2.25
Healing Range decreased from 12 -> 8
Bugs/Misc
AI no longer spams T3 research structures
AI now surrenders instead of making you kill all of its bases
Removed ‘Stunned’ text from Vynthra when casting Deep Burrow
Fixed Loi’Kru not gaining water form passive bonus when initially created
Loi’Kru now uses melee hero HP scaling
Fixed Endari Needler spines being visible through fog of war
Fixed Endari Shadow Leeches being able to be used on your own units
Fix for Survival creep not always spawning
Work on Xol topbar VFX
Sound
Updated SFX for legion building death
Added some missing Xol SFX
Announcer voice no longer overlaps
UI
General
Fixed alignment of player name in loading screen
Moved Survival to end of game mode selection and added text to indicate it’s Beta status
Added scaling to main menu nav buttons to fix them overlapping in some languages
Replay list now shows pending downloads
Portraits are now square in profile screen
Galactic War
Updated UI for item drop popup
Campaign
Shiplayer hero career panel now shows up-to-date vitals and abilities for the hero
Career panel now has a second color for saved levels vs modified
Can now cycle between hero careers in career panel, including those not currently selected as a commander
Build menu now properly hidden on Grey Horizons and Prometheus Lab
Text
Misc spelling, grammatical, and lore errors corrected
Updated some unit, weapon, ability, upgrade, and talent names
Added names to many characters that were unnamed
Updated Protectorate and Endari descriptions
Updated planet descriptions in order to align better with lore and fix some plot holes
Streamlined Cha’Kru related capitalization
Misc localization updates
Fixed some incorrect subtitles
Fixed spacing errors
Thank you for your continued support. We have enjoyed seeing the exciting moments, cinematic screenshots, and more you all have been sharing with the community.
Please keep playing, chatting, hanging out, and sharing ZeroSpace.
We invite you to join our Discord , where all sorts of ZeroSpace discussion, strategizing, and community-run tournaments are organized.
This includes a ZeroSpace.gg tournament taking place this Saturday, with a prize pool that has already reached $500.
If you are enjoying the game, we would also greatly appreciate it if you took a moment to leave a review on Steam. Your feedback helps us tremendously.
Source
Changelog.gg summarizes and formats this update. How we read updates.
