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Steam News25 June 20188y ago

So... What's new?

As the release of ZeroRanger is only few months away, we wanted to take this opportunity to answer some of the common questions players have made regarding commercial release.

Full notes

Full ZeroRanger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Maps
addedAs the release of ZeroRanger is only few months away, we wanted to take this opportunity to answer some of the common questions players have made regarding commercial release. Mainly, what exactly is different/new about this release when compared to earlier freeware demos? If you're unfamiliar with the development history of ZeroRanger, here are the key details: The development began around 2008 under the name of FINALBOSS. This dev version saw small-scale freeware releases during the subsequent years, the most prominent one being -Raw Label- in 2015. Although this demo already had many of the key features in place, it was in many ways still incomplete.
changedUPDATED PRESENTATIONIn a similar fashion, the game's soundtrack has received an upgrade from a simple midi base to more fleshed out arrangements. Have a listen!
addedGAMEPLAY CHANGESWhile the fundamental parts of gameplay have remained the same, new quality of life features have been added along with a list of subtle refinements. For an example, simply colliding with an enemy won't immediately cause the player to lose a life anymore. Furthermore, both life and continue systems have been reworked to make things overall more approachable.
addedGAMEPLAY CHANGESMany underlying systems in terms of scoring and difficulty have been finetuned as well to keep things interesting for both newcomers and more seasoned players alike. -Raw Label- demo technically had three different modes, that could be categorized broadly as EASY, NORMAL and HARD modes. While these modes were rather similar in terms of gameplay, in the final version these modes will have much more distinct characteristics, especially between NORMAL and HARD. However, HARD mode won't be available at the release and will be added later as a free update .
addedNEW FINAL STAGEArguably the biggest addition when compared to -Raw Label-, rounding the stage count up to four. We don't want to spoil too much about the fourth stage before release, but in terms of scope it's closer to stages 2 and 3. And of course, what would a new final stage be without a new final boss...

ZeroRanger changes

addedAs the release of ZeroRanger is only few months away, we wanted to take this opportunity to answer some of the common questions players have made regarding commercial release. Mainly, what exactly is different/new about this release when compared to earlier freeware demos? If you're unfamiliar with the development history of ZeroRanger, here are the key details: The development began around 2008 under the name of FINALBOSS. This dev version saw small-scale freeware releases during the subsequent years, the most prominent one being -Raw Label- in 2015. Although this demo already had many of the key features in place, it was in many ways still incomplete.
changedIn a similar fashion, the game's soundtrack has received an upgrade from a simple midi base to more fleshed out arrangements. Have a listen!
addedWhile the fundamental parts of gameplay have remained the same, new quality of life features have been added along with a list of subtle refinements. For an example, simply colliding with an enemy won't immediately cause the player to lose a life anymore. Furthermore, both life and continue systems have been reworked to make things overall more approachable.
addedMany underlying systems in terms of scoring and difficulty have been finetuned as well to keep things interesting for both newcomers and more seasoned players alike. -Raw Label- demo technically had three different modes, that could be categorized broadly as EASY, NORMAL and HARD modes. While these modes were rather similar in terms of gameplay, in the final version these modes will have much more distinct characteristics, especially between NORMAL and HARD. However, HARD mode won't be available at the release and will be added later as a free update .
addedArguably the biggest addition when compared to -Raw Label-, rounding the stage count up to four. We don't want to spoil too much about the fourth stage before release, but in terms of scope it's closer to stages 2 and 3. And of course, what would a new final stage be without a new final boss...

As the release of ZeroRanger is only few months away, we wanted to take this opportunity to answer some of the common questions players have made regarding commercial release. Mainly, what exactly is different/new about this release when compared to earlier freeware demos? If you're unfamiliar with the development history of ZeroRanger, here are the key details: The development began around 2008 under the name of FINALBOSS. This dev version saw small-scale freeware releases during the subsequent years, the most prominent one being -Raw Label- in 2015. Although this demo already had many of the key features in place, it was in many ways still incomplete.

UPDATED PRESENTATION

Almost all game objects (enemies, bosses, backgrounds etc.) have been touched upon and in some cases completely redrawn with more frames of animation. Even the game's colour palette has seen an ever so slight update.

In a similar fashion, the game's soundtrack has received an upgrade from a simple midi base to more fleshed out arrangements. Have a listen!

GAMEPLAY CHANGES

While the fundamental parts of gameplay have remained the same, new quality of life features have been added along with a list of subtle refinements. For an example, simply colliding with an enemy won't immediately cause the player to lose a life anymore. Furthermore, both life and continue systems have been reworked to make things overall more approachable.

Many underlying systems in terms of scoring and difficulty have been finetuned as well to keep things interesting for both newcomers and more seasoned players alike. -Raw Label- demo technically had three different modes, that could be categorized broadly as EASY, NORMAL and HARD modes. While these modes were rather similar in terms of gameplay, in the final version these modes will have much more distinct characteristics, especially between NORMAL and HARD. However, HARD mode won't be available at the release and will be added later as a free update.

NEW FINAL STAGE

Arguably the biggest addition when compared to -Raw Label-, rounding the stage count up to four. We don't want to spoil too much about the fourth stage before release, but in terms of scope it's closer to stages 2 and 3. And of course, what would a new final stage be without a new final boss...

AND LOTS OF OTHER SURPRISES

Hopefully this post has a given you a better idea how the final version differs from the earlier demos. Many surprises and mysteries still await you at the release.

We hope that you're looking forward to it! -System Erasure

Source

Steam News / 25 June 2018

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