HomeGamesUpdatesPricingMethodology
Steam News28 September 20223y ago

Fourth Anniversary Patch (28/9/2022)

As is a somewhat coincidental tradition, here is a yearly collection of fixes and QOL improvements: Implemented a fix that should stabilize performance and framerate on Windows 10.

Full notes

Full ZeroRanger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Performance
  • Fixes
changedAs is a somewhat coincidental tradition, here is a yearly collection of fixes and QOL improvements:
changedImplemented a fix that should stabilize performance and framerate on Windows 10. Big thanks for the heads-up in our Steam Community Bug Megathread!
fixedFixed a bug where a rounding mistake was able to decimate an entire high score table. Sorry about that 💦
addedAdded settings for fine tuning analog stick sensitivity. (If you were attached to how the analog stick felt in the previous version, the values were 30% for deadzone & 60% for full speed!)

ZeroRanger changes

changedAs is a somewhat coincidental tradition, here is a yearly collection of fixes and QOL improvements:
changedImplemented a fix that should stabilize performance and framerate on Windows 10. Big thanks for the heads-up in our Steam Community Bug Megathread!
fixedFixed a bug where a rounding mistake was able to decimate an entire high score table. Sorry about that 💦
addedAdded settings for fine tuning analog stick sensitivity. (If you were attached to how the analog stick felt in the previous version, the values were 30% for deadzone & 60% for full speed!)

As is a somewhat coincidental tradition, here is a yearly collection of fixes and QOL improvements:

  • Implemented a fix that should stabilize performance and framerate on Windows 10. Big thanks for the heads-up in our Steam Community Bug Megathread!

  • Fixed a bug where a rounding mistake was able to decimate an entire high score table. Sorry about that 💦

  • Revised [ROCKET TECH] input & timing. Now requires full tilt on analog stick, but can also be suppressed by holding SLOW.

  • Added settings for fine tuning analog stick sensitivity. (If you were attached to how the analog stick felt in the previous version, the values were 30% for deadzone & 60% for full speed!)

  • Game now pauses when a gamepad in use disconnects.

  • Paintjob

That's all fine and dandy, but surely you can share some info about Black Onion?

Until next time!

Source

Steam News / 28 September 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.