Full notes
Full ZeroPrompt update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! This week, I've started implementing the Video Call System for ZeroPrompt.
What changed
- Server
You'll now receive incoming calls from supervisors, colleagues, and desperate subjects throughout your shift. These interactions force critical narrative decisions and you have the freedom to type your responses. Your responses will shape the outcome of every high-stakes conversation.
These interactions are designed to force critical narrative decisions under pressure. Depending on the gravity of the situation, you’ll either navigate branching dialogue choices or have the freedom to type your own custom responses, directly influencing the fate of the network and the people trapped on the other side of your screen.
I also developed a custom ascii engine for this game. It uses 3 different modes that can change between dither blocks(like in the image), 0-1 characters and ascii characters. I will mainly be using dither blocks for all NPCs and any visual that players might see.
Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
