What changed
0 fixes1 addition2 changes0 removals
changedI’m starting this devlog to keep you all in the loop whenever there’s a major update. The last two weeks have been a total whirlwind. We officially announced ZeroPrompt at InterfaceX , and seeing so many people experience it for the first time was incredible. The best part? The event helped us blast past 500+ wishlists , which is a huge milestone for the project.
addedMaking the Desktop More TactileI’ve been focusing on making the workstation feel more physical and "real." Instead of just clicking menus, you’ll now interact with a USB Hub and Manual Paper Documents . You can manually drag, eject, and sync USB sticks with your final verdicts, or pull up the dedicated tray to flip through physical documentation. It adds a much-needed layer of weight to the decisions you're making.
changedPolish and ImmersionI’m still prioritizing the overall vibe and "feel" of the game. The Dolores Avatar has been updated with refined sprite animations and better narration handling to make her feel like a more natural part of the world.
ZeroPrompt changes
changedI’m starting this devlog to keep you all in the loop whenever there’s a major update. The last two weeks have been a total whirlwind. We officially announced ZeroPrompt at InterfaceX , and seeing so many people experience it for the first time was incredible. The best part? The event helped us blast past 500+ wishlists , which is a huge milestone for the project.
addedI’ve been focusing on making the workstation feel more physical and "real." Instead of just clicking menus, you’ll now interact with a USB Hub and Manual Paper Documents . You can manually drag, eject, and sync USB sticks with your final verdicts, or pull up the dedicated tray to flip through physical documentation. It adds a much-needed layer of weight to the decisions you're making.
changedI’m still prioritizing the overall vibe and "feel" of the game. The Dolores Avatar has been updated with refined sprite animations and better narration handling to make her feel like a more natural part of the world.
Hi everyone!
I’m starting this devlog to keep you all in the loop whenever there’s a major update. The last two weeks have been a total whirlwind. We officially announced ZeroPrompt at InterfaceX, and seeing so many people experience it for the first time was incredible. The best part? The event helped us blast past 500+ wishlists, which is a huge milestone for the project.
Making the Desktop More Tactile
I’ve been focusing on making the workstation feel more physical and "real." Instead of just clicking menus, you’ll now interact with a USB Hub and Manual Paper Documents. You can manually drag, eject, and sync USB sticks with your final verdicts, or pull up the dedicated tray to flip through physical documentation. It adds a much-needed layer of weight to the decisions you're making.
Polish and Immersion
I’m still prioritizing the overall vibe and "feel" of the game. The Dolores Avatar has been updated with refined sprite animations and better narration handling to make her feel like a more natural part of the world.
What's Next?
Get ready! Playtests are opening up very soon! Keep an eye out for the announcement so you can jump in and help me break things.