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Steam News27 February 20215y ago

V0.2.8 - Descent

Summary New Level: Descent, the hot vertical level where lava goes down gradually after picking up keys and destroying enemies.

In this update7

Full notes

Full Zerograve update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes14 additions23 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Fixes
addedSummaryNew Level: Descent, the hot vertical level where lava goes down gradually after picking up keys and destroying enemies.
addedSummaryNew Secondary weapons: Slice with the vertical Plasma Wheel bomb, deploy Laser Turrets as little helpers.
changedSummaryHUD updates: crosshair elements for weapons, killfeed messages, updated layout & more.
addedWeaponsPlasma Wheel (new secondary)
changedWeapons80 damage near center, +20 on direct hit
addedWeaponsLaser Turret (new secondary)
Damage per zap56Damage per zap increased, buff6s and damage per bullet25206s and damage per bullet decreased, nerfHoming Missile: Damage4050Homing Missile: Damage increased, buff

Zerograve changes

addedNew Level: Descent, the hot vertical level where lava goes down gradually after picking up keys and destroying enemies.
addedNew Secondary weapons: Slice with the vertical Plasma Wheel bomb, deploy Laser Turrets as little helpers.
changedHUD updates: crosshair elements for weapons, killfeed messages, updated layout & more.
addedPlasma Wheel (new secondary)
changed80 damage near center, +20 on direct hit

Summary

New Level: Descent, the hot vertical level where lava goes down gradually after picking up keys and destroying enemies.

New Secondary weapons: Slice with the vertical Plasma Wheel bomb, deploy Laser Turrets as little helpers.

HUD updates: crosshair elements for weapons, killfeed messages, updated layout & more.

VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

Weapons

Plasma Wheel (new secondary)

  • Launches a "wheel" which explodes in a large vertical circle.

  • 80 damage near center, +20 on direct hit

  • 6 ammo

Laser Turret (new secondary)

  • Create a laser turret on a wall, firing at enemies every 0.5 seconds for 15 seconds.

  • 10 damage per turret shot

  • 8 ammo

Zapper

  • Now prioritizes targets with lowest health-%

  • Damage per zap 5->6

Plasma Gun changes

  • Reworked, updated effects

  • Now fires 2 bullets per shot, cooldown increased to 0.6s and damage per bullet reduced 25->20.

  • Bullets are also slower and larger.

Plasma Orb

  • Changed from primary to secondary weapon.

  • Model and animation changed

  • Explosion radius reduced 20%

  • Projectile modified for both enemy and player. Now has a dark center which makes it easier to see with lots of bullets flying around.

Homing Missile: Damage 40 -> 50

Levels

Descent (new level):

  • Vertical level where lava gradually descends after picking up keys and defeating waves of enemies.

  • Belongs to the second arc ("fire" levels), placed between Explosive and Mad Hot levels.

UI

HUD changes

  • Keys and tech level things moved to top left corner.

  • Health / ammo bar moved to bottom left corner (so they won't cover secondary weapons on bottom center)

  • Added more colorful message on key gains, which appears next to the key list.

  • Added effects to gaining and losing health and ammo on the bars.

Killfeed UI / tech point gain

  • Destroying enemies now shows enemy name and gained tech points.

  • Multiple messages can be visible simultaneously.

  • Tech point pickups display a similar message.

  • Also current tech point value now updates over a short time instead of instantly.

Crosshair: Added crosshair elements for weapons, indicating

  • cooldown

  • which side will fire next

  • whether player has enough ammo

Weapon select: The weapon list should now match the weapon unlock order, so newest weapon is last.

Options

Added option to show shields + ammo with small texts near crosshair.

Effects

Bullet wall hit vfx

  • Hitting a wall can now leave a lingering glow effect for a few seconds. Implemented for most of the available player weapons

Lava changes

  • Lava now has a more flowy effect and lights changing over time.

Player

Reduced max acceleration rate and auto-braking rate to increase movement inertia a bit. Added some inertia to rolling.

Tech level rewards

  • All ammo/shield upgrades are now +10, added a few more of them.

  • Total maximums for ammo/shields are now 150 at max tech level, and max level is now 26.

  • Changed order of weapon tech rewards.

Bugfixes

Fixed issue with saving/loading current weapon setup.

Fixed issue where Continue button was disabled initially even if a save existed.

Fixed issue where starting weapons could be incorrect on New Game start.

Fixed issue where the walker boss didn't want to step on lava.

Source

Steam News / 27 February 2021

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