In this update7
Full notes
Full Zerograve update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Events
- Fixes
Zerograve changes
Summary
New Level: Descent, the hot vertical level where lava goes down gradually after picking up keys and destroying enemies.
New Secondary weapons: Slice with the vertical Plasma Wheel bomb, deploy Laser Turrets as little helpers.
HUD updates: crosshair elements for weapons, killfeed messages, updated layout & more.
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
Weapons
Plasma Wheel (new secondary)
Launches a "wheel" which explodes in a large vertical circle.
80 damage near center, +20 on direct hit
6 ammo
Laser Turret (new secondary)
Create a laser turret on a wall, firing at enemies every 0.5 seconds for 15 seconds.
10 damage per turret shot
8 ammo
Zapper
Now prioritizes targets with lowest health-%
Damage per zap 5->6
Plasma Gun changes
Reworked, updated effects
Now fires 2 bullets per shot, cooldown increased to 0.6s and damage per bullet reduced 25->20.
Bullets are also slower and larger.
Plasma Orb
Changed from primary to secondary weapon.
Model and animation changed
Explosion radius reduced 20%
Projectile modified for both enemy and player. Now has a dark center which makes it easier to see with lots of bullets flying around.
Homing Missile: Damage 40 -> 50
Levels
Descent (new level):
Vertical level where lava gradually descends after picking up keys and defeating waves of enemies.
Belongs to the second arc ("fire" levels), placed between Explosive and Mad Hot levels.
UI
HUD changes
Keys and tech level things moved to top left corner.
Health / ammo bar moved to bottom left corner (so they won't cover secondary weapons on bottom center)
Added more colorful message on key gains, which appears next to the key list.
Added effects to gaining and losing health and ammo on the bars.
Killfeed UI / tech point gain
Destroying enemies now shows enemy name and gained tech points.
Multiple messages can be visible simultaneously.
Tech point pickups display a similar message.
Also current tech point value now updates over a short time instead of instantly.
Crosshair: Added crosshair elements for weapons, indicating
cooldown
which side will fire next
whether player has enough ammo
Weapon select: The weapon list should now match the weapon unlock order, so newest weapon is last.
Options
Added option to show shields + ammo with small texts near crosshair.
Effects
Bullet wall hit vfx
Hitting a wall can now leave a lingering glow effect for a few seconds. Implemented for most of the available player weapons
Lava changes
Lava now has a more flowy effect and lights changing over time.
Player
Reduced max acceleration rate and auto-braking rate to increase movement inertia a bit. Added some inertia to rolling.
Tech level rewards
All ammo/shield upgrades are now +10, added a few more of them.
Total maximums for ammo/shields are now 150 at max tech level, and max level is now 26.
Changed order of weapon tech rewards.
Bugfixes
Fixed issue with saving/loading current weapon setup.
Fixed issue where Continue button was disabled initially even if a save existed.
Fixed issue where starting weapons could be incorrect on New Game start.
Fixed issue where the walker boss didn't want to step on lava.
Source
Changelog.gg summarizes and formats this update. How we read updates.
