Full notes
Full Zerograve update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
Zerograve changes
Summary
New level: Peer to the future via glass tunnels in Preview.
New secondary weapons: slice through groups of bots with Plasma Blade and go brrrr with Gatling.
New enemy types: Bombers with bombs splitting to delayed bullets, new icy Destroyer variant.
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Map
Preview (new level): Level where you get a glimpse of the future by entering white area through blue area, blue through green, green through red, and red through yellow. Also features two new enemy types.
Ice environment: New door model and animations
Tech point pickup interact range increased.
Weapons
Gatling Gun (New secondary)
Rapid-firing dual gatling with decent accuracy.
8 damage/bullet
1000 bullets per minute
0.2 ammo/shot
Plasma Blade (New secondary)
Wide horizontal cone of plasma which slices through enemies.
Damage is reduced by distance.
120 damage at short range, 6 ammo.
Enemies
Ice Destroyer (New enemy): Destroyer variant which fires delayed bullets and homing missiles.
Ice bomber (New enemy): Fires bombs which break into delayed bullets on wall impact.
Bugfixes
Fixed issue with 3D path mesh normals.
Fixed issue with some light effects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
