Full notes
Full ZEPHON update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
This update focuses on bug fixes and adding a few more possibilities to the game.
New
Flying immobilized units are now grounded and can be attacked by melee units.
Added separate lobby density parameters for every outpost type while keeping the existing outpost density parameter as the total outpost count.
Added Fixed Accuracy trait to weapons with fixed accuracy.
General
Eradicators in Binaric Choice now suffer Directive Deviance instead of Stunned, allowing them to move while preventing actions, healing and morale regeneration.
Visit tile and survive invasion objectives now rather just get stuck instead of crashing the game if no valid tiles were found (e.g. due to world settings).
Balance
Concussive now affects all non-Titan enemies instead of only biological non-Titan enemies.
Coils of Sodom now has Concussive.
Bug Fixes
Fixed The Syncretic & The Imperious DLC music playback.
Fixed The Syncretic & The Imperious initial music tracks.
Fixed Valkyria being healed by units dying even while Valhalla is not active.
Fixed damage-over-time effects revealing their source unit.
Fixed Flagship Product's invulnerable damage reduction.
Fixed ZEPHON Titan AI production when What Carries Across is active.
Fixed Dreameaters not having black blood trails.
Fixed Provide Karel with Equipment missing its icon.
Fixed Dream Prison not properly replacing an existing Dream Prison control effect.
Fixed a crash when trying to tame Dreameaters in A Time of Nightmares.
Fixed numerous Polish translation errors reported during gameplay.
Source
Changelog.gg summarizes and formats this update. How we read updates.
