Full notes
Full Zeepkist update
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What changed
- Gameplay
- UI and audio
- Fixes
Zeepkist changes
Hey everyone!!
Just wanted to throw an update out there while I keep working on v18: Logic 2.0.
For this update I've enabled the new connection tool in the editor, and although logic itself is not yet done, you can already use this on checkpoints to connect and link them!
When checkpoints are linked, they will act as if they are one checkpoint.
The connection tool also has a useful tooltip text that pops up whenever you hover over block's connection nodes, which will come in especially useful with later updates, when multiple types of connection nodes will exist.
I've also added a few blocks to patch 15 for builders to play with :)
Patch 15:
added connection tool
added linking checkpoints with connection tool
added trash can block
added bug
author names with overridename are now displayed in italics
added flat bumpy grass (10 size variants)
added witch hat block
added editable wooden signs with arrows, and wooden signs without support posts
awarded a lot of contest items
fixed trees 1544 and 1528
added hollow cube and hollow sphere primitives
added deadly spike
added 2 cool new tube pieces
Patch 16:
Fixed broken block 1291
Patch 17:
Fixed a Ctrl-Z issue where deleted blocks would not reappear
Happy Zeepkisting!!!!
Source
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