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Steam News3 February 20265mo ago

Level Contest - Fullspeed II

Season 7: Theme 6 THEME: Fullspeed II Build a level where players gotta go fast!! Looking for ideas? Try including high-speed loops, wallrides and banking that preserve momentum through smooth transitions.

In this update9

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What changed

0 fixes4 additions14 changes0 removals
  • Events
  • Workshop
  • Gameplay
  • Maps
  • Server
  • Store
changedSeason 7: Theme 6
changedDEADLINESubmissions will be combined into a single workshop item after the deadline above
addedSUBMISSION RULESLevel collaborations are permitted Maximum of 3 players per level This counts as a level submission for each individual creator Please add collaborators in the collaborators text field of the Level Editor level settings and mention them when submitting the level
changedSUBMISSION RULESYour submission MUST be created within the 3 week building period. Please do not re-upload older maps—even if they fit the theme!
addedLEVEL RULESLevel MUST have at least 3 checkpoints . Consider adding additional checkpoints for split timing or where it would prevent a cut, as cuts do not make for good tournament tracks!
changedLEVEL RULESLevel MUST NOT have risky or hidden finishes/shortcuts e.g blind shortcuts or using no-collision/invisible/logic blocks to hide a secret path that is NOT the intended route. This includes hidden linked checkpoints.

Zeepkist changes

changedSeason 7: Theme 6
changedSubmissions will be combined into a single workshop item after the deadline above
addedLevel collaborations are permitted Maximum of 3 players per level This counts as a level submission for each individual creator Please add collaborators in the collaborators text field of the Level Editor level settings and mention them when submitting the level
changedYour submission MUST be created within the 3 week building period. Please do not re-upload older maps—even if they fit the theme!
addedLevel MUST have at least 3 checkpoints . Consider adding additional checkpoints for split timing or where it would prevent a cut, as cuts do not make for good tournament tracks!

Season 7: Theme 6

THEME: Fullspeed II

Build a level where players gotta go fast!!

Looking for ideas? Try including high-speed loops, wallrides and banking that preserve momentum through smooth transitions.

If you have any questions, feel free to ask them in the discussion thread of this news post! Good luck, and happy building!

DEADLINE

  • Your track should be complete and submitted by Sunday, 22nd February 2026 at 18:00 GMT

  • Submissions will be combined into a single workshop item after the deadline above

SUBMISSION RULES

  1. You can only submit one level

    • You can modify or replace your submission as much as you like until the deadline

  2. Level collaborations are permitted

    • Maximum of 3 players per level

    • This counts as a level submission for each individual creator

    • Please add collaborators in the collaborators text field of the Level Editor level settings and mention them when submitting the level

  3. Level author name MUST contain the submitters' Steam (or Discord) username

  4. The name of the level MUST start with "ZSL - " (e.g "ZSL - My Level")

  5. Your submission MUST be created within the 3 week building period. Please do not re-upload older maps—even if they fit the theme!

THEME RULES

  1. Level MUST keep the player at or above 160 speed for the majority of the level

    • Brief dips below 160 speed are acceptable (e.g. cresting hills or vertical loops)

    • The closer the level runs to the 200 speed redline, the better (going higher is OK too!)

  2. Level MUST NOT include elements that require or force braking

    • All turns should be navigable at fullspeed

  3. Level MUST NOT use Slowster blocks for the intended route (Usage of Slowsters on AFKs is OK)

LEVEL RULES

  1. Scaling track pieces is permitted

  2. Level MUST follow any theme requirements set above

  3. Level MUST be under 3000 blocks

  4. Level MUST have an author time above 25 seconds

  5. Level MUST have an author time under 60 seconds

  6. Level MUST have at least 3 checkpoints.

    • Consider adding additional checkpoints for split timing or where it would prevent a cut, as cuts do not make for good tournament tracks!

  7. Level MUST NOT have risky or hidden finishes/shortcuts

    • e.g blind shortcuts or using no-collision/invisible/logic blocks to hide a secret path that is NOT the intended route. This includes hidden linked checkpoints.

HOW TO SUBMIT YOUR LEVEL

  1. Join our Official Discord server

  2. Upload the level to the Steam Workshop

  3. Link the workshop item in the theme's thread in #level-submissions

Don't have Discord? You can submit your entry by linking your workshop item in the comments section of this announcement post!

WINNERS & PRIZES

  • Up to 14 levels will be featured in the monthly Zeepkist Super League tournament; picked by our diverse judging panel full of players of all skill ranges

  • The community will vote on their favourite maps from the theme once submissions close

  • Creators of the 4 best decorated and 4 best track design/flow will win the Season 7 Level Contest cosmetic (two unique Soapbox cosmetics!)

    • Black F-9000 Soapbox with Yellow Accent

    • Yellow F-9000 Soapbox with Black Accent

  • Winners who are Zeepkist Discord members will additionally receive:

    • 6,000 chat XP on the Discord server

    • A role reward for the round won

WHAT MAKES A LEVEL FUN TO RACE

To give your level the best chance of being one of the up to 14 levels selected for the monthly Zeepkist Super League tournament by our panel of judges, focus on creating a track that is enjoyable to race. Keep these points in mind while building and testing your level:

  • Enjoyability: Is your level fun to drive? Focus on smooth, flowing racing lines that are satisfying to drive. Add interesting twists, jumps or obstacles that make the track exciting without creating frustration.

  • Learnability: Can players of all skill levels pick up your level and complete it in a reasonable time? The Super League is open to everyone, so try to design your level so both newcomers and experienced racers can enjoy it and have a chance to set a time.

  • Theme Fit: Make sure the level fits the theme requirements

Levels are judged on their own merits, not based on who built them.

BANNER CONTEST

We're also hosting a themed banner contest for our Discord server banner image where you can win the brand new Banner Contest paraglider cosmetic for Season 7!!

The theme is Zeepkisten IV and ends at the same time as this level contest!! View the banner contest event details on Discord

  • Akane

Source

Steam News / 3 February 2026

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