Full notes
Full Zedfest update
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What changed
- Fixes
- Maps
- UI and audio
- Server
- Gameplay
- Balance
Zedfest changes
Version 0.803 with some minor changes and fixes!
Fixes:
Fixed an issue where the total amount of Zeds to kill per wave were too many after a while. This is now fixed. Total Zed amount increases until Wave 15 or a maximum of 420 Zeds, whichever comes first.
Optimized and fixed up some collision isues the new map, The Neighborhood.
Fixed an issue where you could place a Traps n' goodie in the air when pointing at a nearby player.
Fixed some issues where spamming Left mouse Button (LMB) when having a melee weapon would make the player spasm out.
Fixed an issue when if a new player joins game already in progress, the cameras would appear working in their locations even though they have been shot down.
Fixed an issue with the Character selection text wrapping.
Fixed an issue where players changing their character in a server would still show the old character for players joining later.
Fixed an issue where all drops (Zed-cola, ammo etc) would have a white light instead of their corresponding color (green, blue etc) for players joining a game already in progress.
Fixed an issue where you could shoot down a camera with a weapon, and gain score one more time if using an explosive.
Fixed the Loadout info board not showing current weapon when clicking Primary, secondary etc. In the Customization menu.
Fixed the Name/HP/Armor over the head of players not showing correctly for a late joining player.
Changes:
Parrying no longer puts the player into walking mode. Only when the player starts to block (0,6 sec after holding RMB).
Bonebreaker's Bio Chainsaw's damage output have been increased. It is now a more viable option than before.
Added:
Added a Lock-on sound for the Homing Zed CabOOmer and the Homing Brick!
Unofficial support for 6/12 player multiplayer through cheatcode.
See you in Zedfest Universe!
Source
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