Full notes
Full Zedfest update
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What changed
- Balance
- Fixes
- UI and audio
- Gameplay
- Performance
- Maps
Zedfest changes
Fellow Zedhunters! Version 1.12 is out with a few fixes and changes!
Patch notes: Fixes:
Fixed explosives not doing damage to Zeds behind the target you hit first.
Fixed an issue with optional objectives reducing the amount of Zeds to kill to complete the wave after finishing the objective.
Fixed a minor visual bug where the Prestige button showed the wrong Z₭ cost to prestige.
Added a few collision boxes at places players aren't supposed to be at on Container Port.
Some optimization done on Container Port.
Changes:
The Mega Zed (objective "Stealing the meat!?) can no longer be pushed by a player or killed from specific traps n' goodies.
You can now use the Zed-Cola while sprinting.
Zeds will now fly much further in the air when getting blown up by a Nuke. Satisfaction guaranteed!
Network optimization.
Added:
New map added called Nuked Cyber Arena, with the description: Shit, someone dropped a freaking nuke in the city! Rebuilding everything would cost too much of those precious yellow nuggets, so we're leaving it a little more "spacious".
Have a good one!
Source
Changelog.gg summarizes and formats this update. How we read updates.
