In this update3
Full notes
Full Zector 7 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Events
- Fixes
Zector 7 changes
Patch Notes
Features
Add Beacon building
Increased the map size by 30% to fit future biomes
Added roads
Added more houses to loot around the map
Added loot to drop pods in starting mountain area
Improvements
Improved AI pathing
Luma Capsule can now be picked up after thrown
Luma Capsule light shines a little brighter and reaches further
Added more knives to starter Zector facility and placed them in easier to find spots
Decreased chickens health to 30
Increased Zector 3 zombie spawn time
Increased Safe Fall height by 30%
Add more places to get metal scrap throughout the map
Changed storage chest to take 4 wood planks
Inventory controls changed to use LMB for drag-and-drop and RMB to Use / Equip item
Increased Zombie kill XP reward to 200
Swapped out Nap Sack item for a pickupable item in starting mountain area
Bug Fixes
Rivers are drinkable now
Rivers can be used to fill water bottles now
Luma Capsule animation doesn't shine in front of player's face in first person when moving/running anymore
Fixed arrows not being added to inventory when picked up
Fixed lighting on dead guy in Zector 3 facility hallway
Source
Changelog.gg summarizes and formats this update. How we read updates.
