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Steam News9 March 20197y ago

Patch Notes 0.4.2

General — Bots now correctly use all their baseline abilities Warrior — Dormant Steel: Dealing direct damage with Advancing Strike or Bladewave grants you a stack of Dormant Steel.

Full notes

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What changed

0 fixes3 additions2 changes0 removals
  • Balance
changedWarrior— Dormant Steel: Dealing direct damage with Advancing Strike or Bladewave grants you a stack of Dormant Steel. Once it reaches 10 stacks, they will be consumed and you'll get the Awaken Steel effect for 8 seconds. It increases your movement speed by 30%, range of your melee attacks by 30% and their damage by 30%. — Steelwake damage increased from 270 to 400, Stamina cost increased from 15 to 25.
changedWizard— Meteor Strike now slams airborne enemies to the ground, dealing up to 50% more damage. — Hurricane Wave now throws enemies higher and also slightly decreases their movement and falling speed for 2 seconds. — The Arctic Call now works with Ice Blast instead of Hurricane Wave.
addedOutlaw— Dark Guile removed — Passivating Strike is now a prime. Now it also turns Stab into Ambush. — New mastery: Combat Lust. Your melee attacks have a 20% chance to reduce the Adrenaline cost of your abilities by 50% for 2 seconds. — Murder no longer has a cooldown. Now it’s a holdable ability that costs 10 Adrenaline per second.
addedJudicator— Sacred Lightning’s ground mark is now grey and dissappears in 10 seconds. — New mastery: Focused Beam. With a 25% chance when healing an ally and with a 50% chance when hitting an enemy with Piercing Light its cooldown will be reset and your next Piercing Light deal 30% more damage and healing. — Benevolence now reduces the cooldowns of Healing Light and Purification by 10%. This bonus is doubled if used on allies.
addedCleric— New mastery: Visions of Purity. Makes your direct healing increase the target's Clarity by 5% for 5 seconds, stacking up to 5 times. — New mastery: Promised Retribution. Dealing direct damage has a 20% to deal extra 500 Holy damage to all enemies within 3 meters of the target and restore you 50 mana per each enemy hit. — New prime: Searing Light. Deals holy damage over time and extra fire damage every time the target moves for 6 seconds. — Sanctuary is now baseline. — Divine Prayer is now a prime.
— Steelwake damage270400— Steelwake damage increased, buff— Steelwake damage increased from 270 to 400, Stamina cost1525— Steelwake damage increased from 270 to 400, Stamina cost increased, buff

General

— Bots now correctly use all their baseline abilities

Warrior

— Dormant Steel: Dealing direct damage with Advancing Strike or Bladewave grants you a stack of Dormant Steel. Once it reaches 10 stacks, they will be consumed and you'll get the Awaken Steel effect for 8 seconds. It increases your movement speed by 30%, range of your melee attacks by 30% and their damage by 30%. — Steelwake damage increased from 270 to 400, Stamina cost increased from 15 to 25.

Wizard

— Meteor Strike now slams airborne enemies to the ground, dealing up to 50% more damage. — Hurricane Wave now throws enemies higher and also slightly decreases their movement and falling speed for 2 seconds. — The Arctic Call now works with Ice Blast instead of Hurricane Wave.

Outlaw

— Dark Guile removed — Passivating Strike is now a prime. Now it also turns Stab into Ambush. — New mastery: Combat Lust. Your melee attacks have a 20% chance to reduce the Adrenaline cost of your abilities by 50% for 2 seconds. — Murder no longer has a cooldown. Now it’s a holdable ability that costs 10 Adrenaline per second.

Judicator

— Sacred Lightning’s ground mark is now grey and dissappears in 10 seconds. — New mastery: Focused Beam. With a 25% chance when healing an ally and with a 50% chance when hitting an enemy with Piercing Light its cooldown will be reset and your next Piercing Light deal 30% more damage and healing. — Benevolence now reduces the cooldowns of Healing Light and Purification by 10%. This bonus is doubled if used on allies.

Cleric

— New mastery: Visions of Purity. Makes your direct healing increase the target's Clarity by 5% for 5 seconds, stacking up to 5 times. — New mastery: Promised Retribution. Dealing direct damage has a 20% to deal extra 500 Holy damage to all enemies within 3 meters of the target and restore you 50 mana per each enemy hit. — New prime: Searing Light. Deals holy damage over time and extra fire damage every time the target moves for 6 seconds. — Sanctuary is now baseline. — Divine Prayer is now a prime.

Source

Steam News / 9 March 2019

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