Full notes
Full Zaxoid update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
Zaxoid changes
Release Notes
Features & Improvements
Cargo Drops Reactivated! During surface missions, cargo crates now parachute down from orbit. Seek them out and destroy the crates to deploy powerful new structures:
Radio Tower – Boosts city radar range, giving defensive units like the Ion Cannon improved lock-on distance.
Mining Rig – Automatically mines nanites directly from the planet’s surface.
Citizen Rescue Expanded – You can now rescue up to 4 citizens at a time. The Titan starts with a base capacity of 2, while other ships start with 1.
New Unlock: Extra Seats – Permanently increases citizen carrying capacity to 4.
Quality of Life & UI
Achievement screen now clearly displays which game mode each achievement is available in.
Pilot now reminds you to collect unopened cargo drops.
Expanded docking distance when entering cities for smoother landings.
Radar markers (edge-of-planet icons) have been tuned for better readability.
Camera zoom in surface combat adjusted so the top and bottom of the planet are no longer hidden, greatly improving visibility and playability.
Audio & Visual Polish
Custom explosion sounds added for asteroids and Enemy Darts.
Health Pickups now have satisfying new FX and audio.
Harvester death now has proper audio and visual effects.
Beam Blaster audio volume on the Prowler significantly lowered (it was way too loud).
Added FX and audio for several other interactions.
Balance Adjustments
Shields now have a short delay before they begin recharging after taking damage.
Prowler starting shield strength adjusted.
Wasp and Spur enemy health tuned.
Weak points on enemies now reset the score multiplier timer when destroyed.
Arcade Mode: Units now correctly add to population count.
Bug Fixes
Numerous small bugs fixed and general stability improvements.
Ready to drop into the next planetary assault! Let us know how the new cargo drops and rescue capacity feel — happy hunting, pilots!
Source
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