Zankoi's Chronicles
Steam News 28 December 20241y ago

[Version 0.8.2200+] What we have done so far and what is coming next.

🎄 Merry Christmas and Happy New Year! 🎆 This year, we’ve made significant updates to our game’s gameplay and mechanics. Based on internal testing and guest feedback, we’ve transformed the original time-stop-based batt…

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Full Zankoi's Chronicles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions10 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changed🎄 Merry Christmas and Happy New Year! 🎆This year, we’ve made significant updates to our game’s gameplay and mechanics. Based on internal testing and guest feedback, we’ve transformed the original time-stop-based battle system into an exciting QTE-inspired system.
added🎮 What Have We Done Since the Last AnnouncementAfter a lot of trial and error, we’ve developed a new design that better suits Chronicles of the Soulforged .
changedGameplay ChangesTwo Separate Phases: Fighting Period: Engage in "KoF"-style 2D fighting gameplay. Whoever wins the exchange earns the chance to play cards. Card Play Period: Draw cards, strategize, and execute the best possible combo strikes.
addedMechanics UpdatesPoise System: Characters now have Poise, reducing damage taken in the Fighting Period. When Poise drops to zero, the attacker triggers the Card Play Period.
addedMechanics UpdatesCard Updates: Cards can be assigned as Fighting Moves or Combo Moves . Fighting Moves: Used during the Fighting Period, bound to specific keys (e.g., Left-Click, Right-Click). These act like light and heavy punches in traditional fighting games. Combo Moves: Includes Triggers, Follow-Ups, and Finishers. Triggers: Make the next card free to play. Follow-Ups & Finishers: Gain special effects when their cost is free. Killing Combos: Completing a combo with all three Combo Moves enhances the Finisher’s effects and damage. Customizable Combos: Players can assign any cards to any moves. Blessings: Adjusted to work seamlessly with the new system. Damage Types: Each type has unique effects against Poise and specific Combo bonuses.
changedOther UpdatesImproved UI/UX: Redesigned elements to make gameplay clearer.

🎄 Merry Christmas and Happy New Year! 🎆

This year, we’ve made significant updates to our game’s gameplay and mechanics. Based on internal testing and guest feedback, we’ve transformed the original time-stop-based battle system into an exciting QTE-inspired system.

👉 Try out our demo now and experience the changes!

🎮 What Have We Done Since the Last Announcement

Previously, we tried blending the thrill of fighting games with the strategy of card games. However, feedback highlighted the conflicts between these elements.

After a lot of trial and error, we’ve developed a new design that better suits Chronicles of the Soulforged.

Gameplay Changes

  • Two Separate Phases:

    • Fighting Period: Engage in "KoF"-style 2D fighting gameplay. Whoever wins the exchange earns the chance to play cards.

    • Card Play Period: Draw cards, strategize, and execute the best possible combo strikes.

Mechanics Updates

  • Poise System: Characters now have Poise, reducing damage taken in the Fighting Period. When Poise drops to zero, the attacker triggers the Card Play Period.

  • Card Updates:

    • Cards can be assigned as Fighting Moves or Combo Moves.

    • Fighting Moves: Used during the Fighting Period, bound to specific keys (e.g., Left-Click, Right-Click). These act like light and heavy punches in traditional fighting games.

    • Combo Moves: Includes Triggers, Follow-Ups, and Finishers.

      • Triggers: Make the next card free to play.

      • Follow-Ups & Finishers: Gain special effects when their cost is free.

    • Killing Combos: Completing a combo with all three Combo Moves enhances the Finisher’s effects and damage.

    • Customizable Combos: Players can assign any cards to any moves.

    • BlessingsAdjusted to work seamlessly with the new system.
    • Damage Types: Each type has unique effects against Poise and specific Combo bonuses.

Other Updates

  • Beginner-Friendly Adjustments: Fewer starting cards to simplify the early game. Unlock more as you progress.

  • Improved UI/UX: Redesigned elements to make gameplay clearer.

  • Visual GuidesAdded visual effects to help players track ongoing effects and mechanics.

🚀 What’s Coming Next

1. Damage Stats

Blessings are becoming so powerful that some players are surprised at how much damage they can deal through Killing Combos! To help players understand these boosts, we’re adding a Damage Review Page at the end of battles.

This page will summarize:

  • Total damage dealt.

  • Contributions from Blessings, cards, and other factors.

This will help players optimize their builds for maximum effectiveness.

2. Talent Tree

We’ve received mixed feedback on the gameplay—some players want smoother combat and more aggressive enemies, while others prefer a stronger card game focus.

To address this, we’re introducing a Talent Tree:

  • Customize the game to suit your playstyle.

  • Boost Qi Gain Rate for a more fighting-game-like experience.

  • Increase hand size and Qi cap for more powerful combos during the Card Play Period.

Features:

  • 15 unique upgrade types.

  • Randomly generated Talent Trees for each run, ensuring variety.

  • Some trees may even lead to hilarious or chaotic builds, like super-fast movement speeds!

3. The Incense Burner

Bad luck can sometimes make it impossible to find the key cards you need. To counter this, we’re adding the Incense Burner:

  • Sacrifice cards to the Burner to gain unique passives.

  • Each card type offers three different passives.

  • Passives last a few battles but provide significant boosts to your power.

📢 Big Announcement

As Chronicles of the Soulforged approaches completion, we’re focusing on creating more content for the official release. Some updates may not

Source

Steam News / 28 December 2024

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