Update log
Full Zankoi's Chronicles update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, players! We are thrilled to bring you an important update that enhances gameplay balance, AI behavior, and the overall experience. Here’s what’s new in this update:
Extracted changes
- Balance
- Performance
- Gameplay
- UI and audio
- Events
Bug Fixes
Fixed the issue where the game would crash upon exiting.
Resolved various enemy AI-related bugs, including movement speed inconsistencies and incorrect attack patterns.
Addressed UI issues such as card drag-and-drop glitches and missing buff icons.
Fixed incorrect enemy health calculations in higher difficulty levels.
Game Balance Updates
Combat Mechanics Adjustments
Card upgrade costs have been recalibrated: The initial upgrade cost is now 8, with subsequent costs increasing by 10% every four upgrades.
Enemy health now scales more dynamically across different rounds.
Post-time stop mechanics adjusted to prevent enemies from gaining an unfair advantage.
Stamina and guard mechanics refined for a more strategic experience.
AI Behavior Enhancements
Enemies will no longer remain idle for extended periods without reason.
If enemies enter an idle state, their next attack will be significantly more aggressive.
Improved edge detection for enemy movements.
New Features and UI Improvements
Curse Cards: A new debuff mechanic where negative effects apply throughout the battle when these cards are present in your deck.
Decay: Lose 5 HP per second (stackable).
Confusion: 10% chance for abilities to be reversed (stackable).
Rage: 20% chance every 15 seconds to increase attack power but lose control for 5 seconds (stackable).
Fear: 20% chance every 15 seconds to take 25% more damage for 5 seconds (stackable).
Fatigue: 40% chance every 15 seconds to reduce stamina recovery speed for 5 seconds (stackable).
Enhanced UI/UX:
Highlighted navigation buttons in the move set screen.
Improved readability and clarity of temple upgrade descriptions.
Combat results screen now utilizes a scroll view to prevent text overflow.
New Intro Cinematic: Added an exciting new animation to set the stage for the adventure!
Talent Tree and Reward Adjustments
Talent nodes have been restructured to emphasize strategic choices.
Guard bar damage reduction now only applies to players, making enemy fights fairer.
Combat rewards now differentiate more between temple rewards and in-battle bonuses.
Currently Working At
Intro Clip's Audio Track.
Tutoral SFX Bug.
Will Hit problems.
Enemy AI Updating in progress.
Future Developments
This is just the beginning! We are continuing to refine the gameplay experience and will bring more exciting content soon. Thank you for your support and feedback!
Source
