HomeGamesUpdatesPricingMethodology
Steam News30 June 20179y ago

Zafehouse Diaries 2 Patch 1.0.6 released

Patch 1.0.6 comes with a highly requested feature from the original game. There's a few caveats however, so please be sure to read this post for all the details!

Full notes

Full Zafehouse Diaries 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
addedPatch 1.0.6 comes with a highly requested feature from the original game. There's a few caveats however, so please be sure to read this post for all the details!Back by popular demand, we've introduced "Snipe mode" to the investigation mission as an experimental feature . Snipe mode serves a similar purpose to the assault mission in the original Zafehouse Diaries. If activated, survivors - in addition to the usual investigation actions - will attempt to snipe zombies through windows at the destination, making future breaches easier. As you might expect, they'll need ranged weapons (with a good sniping score) and ammunition to perform this step. Because the new option has a significant effect on how the game is played and will almost certainly alter the difficulty, we've implemented Snipe mode as an experimental feature that is disabled by default . To try out the new snipe option, you must enable "Experimental features" via the new "Gameplay settings" in the options menu . You'll then see Snipe mode available when using the mission planner, and you'll be able to cycle it as an option via the mission tabs. Once we're happy with Snipe mode in terms of balance and functionality, we'll make it available to all players, without having to enable this setting. With that out of the way, here's the full changelog for 1.0.6!
addedPatch 1.0.6 comes with a highly requested feature from the original game. There's a few caveats however, so please be sure to read this post for all the details!Added "Snipe mode" to the investigation mission as an experimental feature. To see Snipe mode in-game, you must enable "Experimental features" under "Options -> Gameplay settings" via the main menu.
changedPatch 1.0.6 comes with a highly requested feature from the original game. There's a few caveats however, so please be sure to read this post for all the details!Treat order changes: Previously, injured survivors had to be assigned to the Treat order before they could be treated. Now, so long as at least one survivor (a "doctor") is assigned to the Treat order, then any injured survivors at that location will be treated.
changedPatch 1.0.6 comes with a highly requested feature from the original game. There's a few caveats however, so please be sure to read this post for all the details!Tooltips for untreated injuries on the survivor dossier now mention what medical item is need to treat that injury, as well as if the injury is treatable at all.
addedPatch 1.0.6 comes with a highly requested feature from the original game. There's a few caveats however, so please be sure to read this post for all the details!Added a more convenient custom asset folder for OS X / macOS users. Please see the "Custom content" section of the in-game help for the exact path.
changedPatch 1.0.6 comes with a highly requested feature from the original game. There's a few caveats however, so please be sure to read this post for all the details!Tweaks and optimisations to diary page rendering, including an attempted workaround for artifacts on certain configurations.

Zafehouse Diaries 2 changes

addedBack by popular demand, we've introduced "Snipe mode" to the investigation mission as an experimental feature . Snipe mode serves a similar purpose to the assault mission in the original Zafehouse Diaries. If activated, survivors - in addition to the usual investigation actions - will attempt to snipe zombies through windows at the destination, making future breaches easier. As you might expect, they'll need ranged weapons (with a good sniping score) and ammunition to perform this step. Because the new option has a significant effect on how the game is played and will almost certainly alter the difficulty, we've implemented Snipe mode as an experimental feature that is disabled by default . To try out the new snipe option, you must enable "Experimental features" via the new "Gameplay settings" in the options menu . You'll then see Snipe mode available when using the mission planner, and you'll be able to cycle it as an option via the mission tabs. Once we're happy with Snipe mode in terms of balance and functionality, we'll make it available to all players, without having to enable this setting. With that out of the way, here's the full changelog for 1.0.6!
addedAdded "Snipe mode" to the investigation mission as an experimental feature. To see Snipe mode in-game, you must enable "Experimental features" under "Options -> Gameplay settings" via the main menu.
changedTreat order changes: Previously, injured survivors had to be assigned to the Treat order before they could be treated. Now, so long as at least one survivor (a "doctor") is assigned to the Treat order, then any injured survivors at that location will be treated.
changedTooltips for untreated injuries on the survivor dossier now mention what medical item is need to treat that injury, as well as if the injury is treatable at all.
addedAdded a more convenient custom asset folder for OS X / macOS users. Please see the "Custom content" section of the in-game help for the exact path.

Patch 1.0.6 comes with a highly requested feature from the original game. There's a few caveats however, so please be sure to read this post for all the details!

Back by popular demand, we've introduced "Snipe mode" to the investigation mission as an experimental feature. Snipe mode serves a similar purpose to the assault mission in the original Zafehouse Diaries. If activated, survivors - in addition to the usual investigation actions - will attempt to snipe zombies through windows at the destination, making future breaches easier. As you might expect, they'll need ranged weapons (with a good sniping score) and ammunition to perform this step. Because the new option has a significant effect on how the game is played and will almost certainly alter the difficulty, we've implemented Snipe mode as an experimental feature that is disabled by default. To try out the new snipe option, you must enable "Experimental features" via the new "Gameplay settings" in the options menu. You'll then see Snipe mode available when using the mission planner, and you'll be able to cycle it as an option via the mission tabs. Once we're happy with Snipe mode in terms of balance and functionality, we'll make it available to all players, without having to enable this setting. With that out of the way, here's the full changelog for 1.0.6!

  • Added "Snipe mode" to the investigation mission as an experimental feature. To see Snipe mode in-game, you must enable "Experimental features" under "Options -> Gameplay settings" via the main menu.

  • Treat order changes: Previously, injured survivors had to be assigned to the Treat order before they could be treated. Now, so long as at least one survivor (a "doctor") is assigned to the Treat order, then any injured survivors at that location will be treated.

  • Tooltips for untreated injuries on the survivor dossier now mention what medical item is need to treat that injury, as well as if the injury is treatable at all.

  • Added a more convenient custom asset folder for OS X / macOS users. Please see the "Custom content" section of the in-game help for the exact path.

  • Tweaks and optimisations to diary page rendering, including an attempted workaround for artifacts on certain configurations.

  • Fixed a rare error that could occur in locations with no furniture.

  • Fixed a typo involving soap when a single survivor cleaned themselves.

  • Additional fixes for ammo duplication.

Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.6".

Source

Steam News / 30 June 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.