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Steam News29 February 20206y ago

Devblog 44

Airport, the wall, map changes, optimizations & more! Airport: A small airport has been added to the map. It has a small terminal building, a runway, and some military tents.

Full notes

Full Z: The End update

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What changed

1 fix3 additions5 changes0 removals
  • Maps
  • Gameplay
  • Performance
changedAirport, the wall, map changes, optimizations & more!
addedA small airport has been added to the map. It has a small terminal building, a runway, and some military tents. After the outbreak, the airport was quickly taken over and shut down by the military.
changedThere is now a wall that goes around the entirety of the map, so now when you run into the edge of the map you run into an actual wall instead of an invisible one.
changedMap Changes:
addedThere are now a bunch of abandoned cars around the map. These are just static objects and are not drive-able. Currently, its just 3 color variants of the same vehicle but more will be added in the future.
addedThe layout of the laboratory has been updated. One of the rooms now has a prison cell and two quarantine cells. More will be added to the lab down the line.

Airport, the wall, map changes, optimizations & more!

Airport:

A small airport has been added to the map. It has a small terminal building, a runway, and some military tents. After the outbreak, the airport was quickly taken over and shut down by the military.

Terminal:

Runway & Tents:

The Wall:

There is now a wall that goes around the entirety of the map, so now when you run into the edge of the map you run into an actual wall instead of an invisible one.

Map Changes:

There are now a bunch of abandoned cars around the map. These are just static objects and are not drive-able. Currently, its just 3 color variants of the same vehicle but more will be added in the future.

Lab Update:

The layout of the laboratory has been updated. One of the rooms now has a prison cell and two quarantine cells. More will be added to the lab down the line.

Optimization:

With this update comes some optimizations. The way roads and sidewalks were handled in the has been changed. Due to this change performance/memory usage has been improved by about 10%.

Fixes & Changes: – Fixed FPS Min showing as 0 – Fixed roads sometimes overlapping zombies – Fixed tree trunk sometimes overlapping trees – Changed zombie cleanup to 70 seconds – Added new zombie models

Source

Steam News / 29 February 2020

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