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Steam News11 March 201511y ago

Did someone say... Skirmish?

Since our last update we have received a number of crash reports from players which pointed us to some very strange little issues in the original game code for Z Steel Soldiers.

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Full Z Steel Soldiers update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedSince our last update we have received a number of crash reports from players which pointed us to some very strange little issues in the original game code for Z Steel Soldiers. We've used the information in these crash reports to help fix some potential crashes and memory issues, including: - Crash in music system when playing a particular music track. - Crash in particle system under certain circumstances. - Crash due to map nodes being corrupt. - Crash due to list of lights not being cleared. - Memory leak between levels now fixed. - Various small issues which could potentially lead to crashes. We've also now updated our crash reporting system even further to help fix the remaining issues a few players are encountering. Alongside this we've made a few other changes: - Improved performance a little in the rendering. - Altered the robot textures (coloured through shader). - Fixed a few small rendering issues. And the big news, we've expanded our programming team and have had one of our new programmers working on getting Skirmish mode running. There are a number of challenges to overcome before we release Skirmish mode but the good news is that it seems to play fairly well and the original map data works with our updated engine. We will be working on getting Skirmish mode complete and will post our progress here :) We're also aware some players are still having issues with level 18 (having Lassar enter the Tech Centre). We're investigating this bug again and hope to have a quick fix released soon. Here are a few screenshots of Skirmish gameplay which will be coming to Z Steel Soldiers soon (click to view larger versions):

Z Steel Soldiers changes

fixedSince our last update we have received a number of crash reports from players which pointed us to some very strange little issues in the original game code for Z Steel Soldiers. We've used the information in these crash reports to help fix some potential crashes and memory issues, including: - Crash in music system when playing a particular music track. - Crash in particle system under certain circumstances. - Crash due to map nodes being corrupt. - Crash due to list of lights not being cleared. - Memory leak between levels now fixed. - Various small issues which could potentially lead to crashes. We've also now updated our crash reporting system even further to help fix the remaining issues a few players are encountering. Alongside this we've made a few other changes: - Improved performance a little in the rendering. - Altered the robot textures (coloured through shader). - Fixed a few small rendering issues. And the big news, we've expanded our programming team and have had one of our new programmers working on getting Skirmish mode running. There are a number of challenges to overcome before we release Skirmish mode but the good news is that it seems to play fairly well and the original map data works with our updated engine. We will be working on getting Skirmish mode complete and will post our progress here :) We're also aware some players are still having issues with level 18 (having Lassar enter the Tech Centre). We're investigating this bug again and hope to have a quick fix released soon. Here are a few screenshots of Skirmish gameplay which will be coming to Z Steel Soldiers soon (click to view larger versions):

Since our last update we have received a number of crash reports from players which pointed us to some very strange little issues in the original game code for Z Steel Soldiers. We've used the information in these crash reports to help fix some potential crashes and memory issues, including: - Crash in music system when playing a particular music track. - Crash in particle system under certain circumstances. - Crash due to map nodes being corrupt. - Crash due to list of lights not being cleared. - Memory leak between levels now fixed. - Various small issues which could potentially lead to crashes. We've also now updated our crash reporting system even further to help fix the remaining issues a few players are encountering. Alongside this we've made a few other changes: - Improved performance a little in the rendering. - Altered the robot textures (coloured through shader). - Fixed a few small rendering issues. And the big news, we've expanded our programming team and have had one of our new programmers working on getting Skirmish mode running. There are a number of challenges to overcome before we release Skirmish mode but the good news is that it seems to play fairly well and the original map data works with our updated engine. We will be working on getting Skirmish mode complete and will post our progress here :) We're also aware some players are still having issues with level 18 (having Lassar enter the Tech Centre). We're investigating this bug again and hope to have a quick fix released soon. Here are a few screenshots of Skirmish gameplay which will be coming to Z Steel Soldiers soon (click to view larger versions):

Source

Steam News / 11 March 2015

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