In this update4
Full notes
Full Z Ops: DeadZone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
Z Ops: DeadZone changes
π Content & Additions
Added a new NPC with a gambling mini-game.
More loot points added in Volygrad.
New lootable item models added to the world.
Updated and added new resources with their own icons.
βοΈ System & UI Changes
The keyboard layout now auto-switches to QWERTY or AZERTY depending on your system language.
Skill progress bars redesigned, along with new skill icons.
Accessory icons completely reworked.
Changed the position of dialogue display for better readability.
π Bug Fixes & Adjustments
Fixed a misplaced loot point in the infirmary.
Moved a shelf in an HLM building that was blocking a path.
Fixed stamina drain bug when using tap-to-sprint: stamina no longer drains when standing still.
π Balance & Optimization
Volygrad raid cost increased from 100 back to 200 Zeds.
Various internal parameters adjusted to improve game performance.
Thanks for all your feedback on the forums and Discord! π Version 0.0.7 strengthens the worldβs coherence and lays the foundation for future progression mechanics in Z Ops Deadzone.
Source
Changelog.gg summarizes and formats this update. How we read updates.
