In this update4
Full notes
Full Z Ops: DeadZone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Maps
Z Ops: DeadZone changes
Update 0.0.6 – Attachments, polish, and the foundation for what's next
One step closer to a deeper, clearer, and more strategic experience
New Features
Added weapon attachment system and a modification table.
Attachments now affect the stats of equipped weapons.
Added error sound in the shop when purchase or sale is not possible.
Added sound in the raid menu if the player doesn't have enough money.
Display of ammo type used by the current weapon added to the main UI.
Adjusted position and size of weapon info in the main UI.
Adjustments & Improvements
Changed the color of the P9 for better visual distinction.
Zombie hearing distance reduced from 6500 to 6000 units.
Minimum distance required between a player and a spawn point to activate zombie spawning increased to 2500 units.
Fixed footstep sounds.
New interaction system: - Outline becomes visible when the object enters the player's crosshair. - A prompt with the key and "Interact" appears on screen.
Added a wall to prevent players from leaving the colony area.
Reduced the size of the player capsule.
Coming Soon...
A major rework of the colony and Volygrad is underway – plans are already finalized.
- Survival mechanics will be expandedmore resources to manage and new player needs to monitor.
Human AI enemies will start appearing in the open world – get ready for more intense encounters.
Thanks for all your feedback on the forums and Discord! 👉 Update 0.0.6 sets the stage for the next big steps in Z Ops Deadzone.
Source
Changelog.gg summarizes and formats this update. How we read updates.
