In this update3
Full notes
Full Z Ops: DeadZone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
Z Ops: DeadZone changes
Gameplay & Mechanics
Testing a new recoil system for shooting animations (still in experimental phase).
Added custom movement options: ability to toggle "Hold" mode for Crouch / Walk / Run / Aim.
Conditions added for aiming to avoid certain aiming-related bugs.
Raid cost for Volygrad reduced from 200 to 100 Zeds.
Loot outline visibility distance increased to 1.5m for all items.
Interface & Visibility
Enlarged conversation UI for better reading comfort.
Loot outlines made more visible (increased thickness).
Darkened the background of the options menu for better readability.
Graphics & Performance
Return of 2048px textures for environment objects for a more detailed look.
Reenabled Nanite for better detail rendering at distance.
Improved player capsule collisions: now limits cases where the camera would pass through walls.
Thank you for your feedback on the forums and Discord! Keep reporting bugs and sharing your ideas. 👉 Next update planned with even more content!
Source
Changelog.gg summarizes and formats this update. How we read updates.
