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Steam News8 April 20251y ago

Update 0.0.5 – Optimization, gameplay comfort, and visual improvements

Gameplay & Mechanics Testing a new recoil system for shooting animations (still in experimental phase). Added custom movement options: ability to toggle "Hold" mode for Crouch / Walk / Run / Aim.

In this update3

Full notes

Full Z Ops: DeadZone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Performance
addedGameplay & MechanicsTesting a new recoil system for shooting animations (still in experimental phase).
addedGameplay & MechanicsAdded custom movement options: ability to toggle "Hold" mode for Crouch / Walk / Run / Aim.
addedGameplay & MechanicsConditions added for aiming to avoid certain aiming-related bugs.
changedGameplay & MechanicsRaid cost for Volygrad reduced from 200 to 100 Zeds.
changedGameplay & MechanicsLoot outline visibility distance increased to 1.5m for all items.
changedInterface & VisibilityEnlarged conversation UI for better reading comfort.
Raid cost for Volygrad200100Raid cost for Volygrad decreased, nerf

Z Ops: DeadZone changes

addedTesting a new recoil system for shooting animations (still in experimental phase).
addedAdded custom movement options: ability to toggle "Hold" mode for Crouch / Walk / Run / Aim.
addedConditions added for aiming to avoid certain aiming-related bugs.
changedRaid cost for Volygrad reduced from 200 to 100 Zeds.
changedLoot outline visibility distance increased to 1.5m for all items.

Gameplay & Mechanics

  • Testing a new recoil system for shooting animations (still in experimental phase).

  • Added custom movement options: ability to toggle "Hold" mode for Crouch / Walk / Run / Aim.

  • Conditions added for aiming to avoid certain aiming-related bugs.

  • Raid cost for Volygrad reduced from 200 to 100 Zeds.

  • Loot outline visibility distance increased to 1.5m for all items.

Interface & Visibility

  • Enlarged conversation UI for better reading comfort.

  • Loot outlines made more visible (increased thickness).

  • Darkened the background of the options menu for better readability.

Graphics & Performance

  • Return of 2048px textures for environment objects for a more detailed look.

  • Reenabled Nanite for better detail rendering at distance.

  • Improved player capsule collisions: now limits cases where the camera would pass through walls.

Thank you for your feedback on the forums and Discord! Keep reporting bugs and sharing your ideas. 👉 Next update planned with even more content!

Source

Steam News / 8 April 2025

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