In this update1
Full notes
Full Z Ops: DeadZone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Store
- Balance
- Fixes
Z Ops: DeadZone changes
Colony
Added tomatoes and corn to the gardens.
Added an emergency medical zone, preparing for a future paid medical service.
Added a garage for future functionality expansions.
Added a supply point, setting up future donation mechanics for the colony.
Added a campfire to enhance atmosphere and survival (interactions & NPCs coming soon).
Added a drinking area for relaxation (interactions & NPCs coming soon).
Added guard soldiers to reinforce the colony’s security.
Added a merchant behind the shop counter.
Zombies
Reduced the spawn rate of Bane-Z from 25% to 15%, making them rarer but still dangerous.
Loot
Adjusted maximum resource values to better balance progression and inventory management.
Death & Respawn
Fixed an issue where stacks were not updating after death.
Increased health on respawn from 25 to 35 for a less punishing restart.
Player Character
Updated unarmed movement animations (further refinements coming for improved fluidity).
Volygrad
Added new loot spawn points to encourage exploration.
Added a street football field for a more diverse environment.
Increased zombie spawn delay across all points for better gameplay balance.
Opened the ground floor of a building, offering new exploration opportunities.
🔥 Download the update now and experience all the new improvements!
Source
Changelog.gg summarizes and formats this update. How we read updates.
