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Steam News12 January 20206y ago

#28 Patch/Update

Greetings! First patch/update of the year! Added a few new features and many bugs fixed, check it out.

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Repeated intro

Greetings! First patch/update of the year! Added a few new features and many bugs fixed, check it out.

What changed

2 fixes2 additions0 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedGreetings! First patch/update of the year! Added a few new features and many bugs fixed, check it out.
added[New/Added] - Improved tutorial and survival book - Added Raze Encampment feature to get rid of NPC camps - You can now update the water tower. Upon upgrading you will be able to build a second row of farms around the encampment. They can be built exactly like common farms. - Visual upgrade to the farms - Visual upgrade to the Concrete Wall
fixed[Fixed/Improved] - A persistent bug with the architect that would cause resources being taken - Architect building cost displaying wrong values - Zombie Brute music theme only starts playing when gets close to the encampment - A bug that causes helmets, junk not scrappable - Farm perk would not apply correctly - A bug that causes the first survivor getting always unequipped when kicking someone out of the group - Resources that were transferred from 'Store at Encampment' panel would appear in the storage inventory instead of going straight to the resources counter - Updated text on Medic profession ( from 100 to 200 turns) - Would allow upgrading buildings before their construction - Wrong display of Wood Walls, Wood Houses title names - Day counter after loading the game displaying the wrong day - Some typos fix - Removed an incorrect color on the hunger bar
addedThe next update will be focus on adding usable cars and equipment and fixing any bug reported. Thank you and have a nice week!

[New/Added] - Improved tutorial and survival book - Added Raze Encampment feature to get rid of NPC camps - You can now update the water tower. Upon upgrading you will be able to build a second row of farms around the encampment. They can be built exactly like common farms. - Visual upgrade to the farms - Visual upgrade to the Concrete Wall

[Fixed/Improved] - A persistent bug with the architect that would cause resources being taken - Architect building cost displaying wrong values - Zombie Brute music theme only starts playing when gets close to the encampment - A bug that causes helmets, junk not scrappable - Farm perk would not apply correctly - A bug that causes the first survivor getting always unequipped when kicking someone out of the group - Resources that were transferred from 'Store at Encampment' panel would appear in the storage inventory instead of going straight to the resources counter - Updated text on Medic profession ( from 100 to 200 turns) - Would allow upgrading buildings before their construction - Wrong display of Wood Walls, Wood Houses title names - Day counter after loading the game displaying the wrong day - Some typos fix - Removed an incorrect color on the hunger bar

The next update will be focus on adding usable cars and equipment and fixing any bug reported. Thank you and have a nice week!

Source

Steam News / 12 January 2020

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