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Steam News4 May 20188y ago

Beta Update - May 4th

Finally it's time for another beta update - and a BRAND NEW TRAILER! Check out the trailer on the store page or on YouTube. Let us know if you like it! And as you can tell from the trailer, we will launch in June.

Full notes

Full Youropa update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Compatibility
  • Fixes
addedFinally it's time for another beta update - and a BRAND NEW TRAILER!
fixedCheck out the trailer on the store page or on YouTube . Let us know if you like it! And as you can tell from the trailer, we will launch in June. Precise date to be announced soon. Changes in this Beta include: Elements Unlockable in Editor - It's now possible to unlock elements in the Level Editor. The system is not final, and lacks some feedback but should be working. - Each unlock costs 1 cassette tape. Cassette tapes are collected during the main game. - Some unlocks requires you to have certain abilities, indicated by stars inside the lock. If the lock is black, you do not have sufficient abilities to unlock the element. - Locked elements are grouped, so one unlock can give you more than one element. It is shown below the "Lock" how many parts you will get for unlocking. - Let us know if this feels fair. It's meant to be fun, not a chore, so if it feels unbalanced please tell us. Levels: - Intro flow - seperated switch from initial path to lessen confusion. - Added "The Sewer" level - Water Garden - Fix for awning issue - Cams And Boxes - Fix for deadlock when dragging box beyond "waterfall" - Action Temple - Fix for powerup platform not activating (visually) correctly Audio: - Adjusted overall mix levels - Danger stinger won't play during Action music - Environment audio correctly adapts to time of day - Fixed glitch when entering a level with rain - Fixed night music and ambience volume - Added ending to "bridge" audio - Removed Ghettoblaster from levels with enemies - Fixed not stopping danger music correctly when leaving play mode UI & Input: - Map is better sorted, and less confusing when lines, levels, etc. overlap. - Back button shown on map screens - Improved mouse + keyboard input on map screens - Editor UI updated and element selection has been streamlined. - Editor grid changed. - Editor input for mouse + keyboard slightly improved (we have a bigger change coming, but couldn't finish it for this update). Rendering: - Links between levels (in overview) are softer. - Background rendering improved. - Clouds no longer pop due to lighting changes, but fade smoothly. - Clouds slightly updated. - Fix for rendering errors on multiple gothic assets. - Fix for rendering errors on multiple items with cutters (holes, windows, etc) - Fix for player spine exploding when landing after a fast jump Crash Fixes: - Fix for crash due to uninitialized animation state on player. - Fix for crash during shutdown (due to incorrect deletion order) - Fix for editor crash when deleting elements. Localization: - Added German (thanks Daniel) and French (thanks Jeremy) translations. - Seperated languages into different files. - Rebuild menus when changing language. - Fixes to lower/uppercase of language specific letters. If you speak an amazing language that we don't support yet, and want to help out translating send an email to support@frecle.net That's all for this round, more improvements and updates coming soon! Have a great weekend!

Youropa changes

addedFinally it's time for another beta update - and a BRAND NEW TRAILER!
fixedCheck out the trailer on the store page or on YouTube . Let us know if you like it! And as you can tell from the trailer, we will launch in June. Precise date to be announced soon. Changes in this Beta include: Elements Unlockable in Editor - It's now possible to unlock elements in the Level Editor. The system is not final, and lacks some feedback but should be working. - Each unlock costs 1 cassette tape. Cassette tapes are collected during the main game. - Some unlocks requires you to have certain abilities, indicated by stars inside the lock. If the lock is black, you do not have sufficient abilities to unlock the element. - Locked elements are grouped, so one unlock can give you more than one element. It is shown below the "Lock" how many parts you will get for unlocking. - Let us know if this feels fair. It's meant to be fun, not a chore, so if it feels unbalanced please tell us. Levels: - Intro flow - seperated switch from initial path to lessen confusion. - Added "The Sewer" level - Water Garden - Fix for awning issue - Cams And Boxes - Fix for deadlock when dragging box beyond "waterfall" - Action Temple - Fix for powerup platform not activating (visually) correctly Audio: - Adjusted overall mix levels - Danger stinger won't play during Action music - Environment audio correctly adapts to time of day - Fixed glitch when entering a level with rain - Fixed night music and ambience volume - Added ending to "bridge" audio - Removed Ghettoblaster from levels with enemies - Fixed not stopping danger music correctly when leaving play mode UI & Input: - Map is better sorted, and less confusing when lines, levels, etc. overlap. - Back button shown on map screens - Improved mouse + keyboard input on map screens - Editor UI updated and element selection has been streamlined. - Editor grid changed. - Editor input for mouse + keyboard slightly improved (we have a bigger change coming, but couldn't finish it for this update). Rendering: - Links between levels (in overview) are softer. - Background rendering improved. - Clouds no longer pop due to lighting changes, but fade smoothly. - Clouds slightly updated. - Fix for rendering errors on multiple gothic assets. - Fix for rendering errors on multiple items with cutters (holes, windows, etc) - Fix for player spine exploding when landing after a fast jump Crash Fixes: - Fix for crash due to uninitialized animation state on player. - Fix for crash during shutdown (due to incorrect deletion order) - Fix for editor crash when deleting elements. Localization: - Added German (thanks Daniel) and French (thanks Jeremy) translations. - Seperated languages into different files. - Rebuild menus when changing language. - Fixes to lower/uppercase of language specific letters. If you speak an amazing language that we don't support yet, and want to help out translating send an email to support@frecle.net That's all for this round, more improvements and updates coming soon! Have a great weekend!

Finally it's time for another beta update - and a BRAND NEW TRAILER!

Check out the trailer on the store page or on YouTube. Let us know if you like it! And as you can tell from the trailer, we will launch in June. Precise date to be announced soon. Changes in this Beta include: Elements Unlockable in Editor - It's now possible to unlock elements in the Level Editor. The system is not final, and lacks some feedback but should be working. - Each unlock costs 1 cassette tape. Cassette tapes are collected during the main game. - Some unlocks requires you to have certain abilities, indicated by stars inside the lock. If the lock is black, you do not have sufficient abilities to unlock the element. - Locked elements are grouped, so one unlock can give you more than one element. It is shown below the "Lock" how many parts you will get for unlocking. - Let us know if this feels fair. It's meant to be fun, not a chore, so if it feels unbalanced please tell us. Levels: - Intro flow - seperated switch from initial path to lessen confusion. - Added "The Sewer" level - Water Garden - Fix for awning issue - Cams And Boxes - Fix for deadlock when dragging box beyond "waterfall" - Action Temple - Fix for powerup platform not activating (visually) correctly Audio: - Adjusted overall mix levels - Danger stinger won't play during Action music - Environment audio correctly adapts to time of day - Fixed glitch when entering a level with rain - Fixed night music and ambience volume - Added ending to "bridge" audio - Removed Ghettoblaster from levels with enemies - Fixed not stopping danger music correctly when leaving play mode UI & Input: - Map is better sorted, and less confusing when lines, levels, etc. overlap. - Back button shown on map screens - Improved mouse + keyboard input on map screens - Editor UI updated and element selection has been streamlined. - Editor grid changed. - Editor input for mouse + keyboard slightly improved (we have a bigger change coming, but couldn't finish it for this update). Rendering: - Links between levels (in overview) are softer. - Background rendering improved. - Clouds no longer pop due to lighting changes, but fade smoothly. - Clouds slightly updated. - Fix for rendering errors on multiple gothic assets. - Fix for rendering errors on multiple items with cutters (holes, windows, etc) - Fix for player spine exploding when landing after a fast jump Crash Fixes: - Fix for crash due to uninitialized animation state on player. - Fix for crash during shutdown (due to incorrect deletion order) - Fix for editor crash when deleting elements. Localization: - Added German (thanks Daniel) and French (thanks Jeremy) translations. - Seperated languages into different files. - Rebuild menus when changing language. - Fixes to lower/uppercase of language specific letters. If you speak an amazing language that we don't support yet, and want to help out translating send an email to support@frecle.net That's all for this round, more improvements and updates coming soon! Have a great weekend!

Source

Steam News / 4 May 2018

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