In this update5
Full notes
Full Yondel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
Yondel changes
Ranks & Levels
Added a complete 40-level progression system. Gain XP as you play and rise through the Waylight ranks.
Every level has its own evolving Waylight badge, growing from the early Shardbearer crests to the final Beacon of Yondel.
Your level, rank, and badge now provide a clear record of your long-term progress.
Real-Time Sunlight & World Shadows
Added real-time sunlight across the world.
World objects now cast directional shadows, giving outdoor environments more depth and a stronger time-of-day atmosphere.
Lighting and shadows update continuously as the world's light changes.
Updated Water Textures
Replaced the previous water visuals with newly created textures designed specifically for Yondel.
The refreshed turquoise surface pattern gives ponds and waterways a clearer, more distinctive appearance against the surrounding terrain.
Building Placement Preview
Added a visible building preview while positioning a structure.
You can now see a building's intended location and footprint before confirming its placement.
Co-op Fixes
Fixed multiple co-op issues to make shared worlds smoother and more reliable.
Update 0.4.5 focuses on making Yondel feel more alive, more readable, and more rewarding—whether you are building alone or progressing through a shared world with friends.
Thank you for supporting Yondel during Early Access. Keep climbing—the Waylight has only begun to rise!
Source
Changelog.gg summarizes and formats this update. How we read updates.
