Full notes
Full Ylands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Gameplay
- Store
- UI and audio
- Maps
Ahoy Ylanders,
We've been hard at work on the upcoming update, which we titled Fleet Friends. And before we release it, we bring you the experimental build!
Available only to Steam users, the Experimental build offers you guys a chance to:
test upcoming features & changes
report any bugs & provide early feedback (#experimental_build room on our Discord server is a great way to do that)
HOW TO TRY THE EXPERIMENTAL BUILD
Go to your Steam library and right-click Ylands
Select Properties, click the "Betas" tab, and enter "YExperimentalPublic" as the password (excluding the double quotes)
This will unlock the "i_will_back_up_my_saves" branch. (Please note that you don't need to back up your saves anymore this is just the name of the branch).
After selecting the branch and confirming it, Steam will begin downloading the new experimental branch
SUPER IMPORTANT INFO!
Any progress you make on the experimental build DOES NOT carry over to your live game!!!
When you start playing experimental, we will now copy your live progress into experimental for you. You can try your actual progress in the new update right away (remember that you are playing in a separate environment so it will not affect your progress on live by any means).
What WILL be copied:
- Adventure mode progress, - All editor scenarios and tools, - Non-protected workshop scenarios and all the blueprints you have uploaded to the workshop - All your purchased blueprints - All your local blueprints
What WILL NOT be copied:
- Sharegames
- Rented servers
(if you want any of those maps on experimental, you will need to turn them into singleplayer maps before you start experimental for the first time) - Any workshop assets with global user data (leaderboards, game sets, etc)
Do not copy any local files! Any TAMPERING with local data can lead to irreversible loss of progress!!!
Not all features that will be released in the full release are necessarily available in the Experimental build. It is possible that some features available in the Experimental build might be changed, balanced, or removed before the full release.
...with that out of the way...onto the good stuff!
Highlights
Claiming more boats and vehicles You said you wanted to flex with you stylish ship or car and we heard you. Now you can claim more than one and switch among them as you see fit! You can get the limit expanders via store/radial menu.
Multiplayer setup simplification Playing with your friends is now easier than ever as we streamlined multiplayer games setup and made it more user-friendly. Multiplayer sessions can be created directly from the Region Map in Adventure mode and can seamlessly be changed to any type on the fly.
Rented server behaviour changed Rented servers can now be purchased for 7 days to make them more accessible. Additionally, they can function as a travel server. When traveling to a different scenario, the server owner can swap the current scenario with the destination scenario on a single Rented server slot. This makes group travel much more convenient.
Animal Taming Improvements We made some small changes to the way animals are tamed. Baits now have to be deployed instead of just placed, attract animals more reliably and all the animals take the same amount of time to actually eat the bait (heartfelt sorry to all rhino tamers).
More companions Even more types of animals can now become your companions and it's easier and more fun to tame them. You can also expand your companion slots to hold up to 30!
Avatar Portrait Let the world see how great you look! Your avatar portrait now reflect what cool clothing you wear.
Open Tech Tree with "P"Did you ever wanted to quickly access the Tech Tree? We know you do and so you can now do that via the "P" key.
EDITOR improvements:
- Custom scenario localizationadded UI to simplify localization key editing, importing and exporting
Custom Interactions are now Custom Actions
- New Game Logic called Action which can be referenced on objects - Up to 3 Custom Actions can be defined on an entity (including items held in hand) - Added ability to use animations for Custom Actions
Game Logic objects can now be snapped to vehicles in the editor (does not apply to Game Blueprints)
Drag and Drop to reorder items in NPC and Container inventories
New Assets
ACTORS
Animated Furniture
Automaton Enforcer
Automaton Sentinel
Jötunnlin
Mutated Golem Alpha
Mutated Hyena Alpha
Mutated Tiger Alpha
Mutated Puma Alpha
Mutated Wolf Alpha
Mutated Bear Alpha
Mummy Warrior
APPAREL
Mountaineer Armor set
Lantern Backlight
Light Bulb Backlight
TOOLS & WEAPONS
Mythical Fishing Rod
Alien Hand Drill
Vibro-knife
DECORATIONS
Stone Plank
Copper Plank
Steel Plank
Mason Statue
Robot Statue
Engineer Statue
BUILDING
Tall Mast With Sails
Spanker Sail
Copper Blocks
Roped Log Joints
Wooden Ship Window (2 variants)
Steel Ship Window (2 variants)
Trash Bin
Roof Blocks (Steel, Hay, Wood)
Completing various missing block sets
ANIMATIONS
Exploring Emote
Sad Emote
Job Done Emote
Bossy Emote
Challenge Emote
Impatient Emote
Yawn Emote
Air Heart Emote
Sniffing Emote
Yeehaw Emote
Chicken Dance Emote
Source
Changelog.gg summarizes and formats this update. How we read updates.
