In this update13
Full notes
Full Ylands update
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What changed
- Gameplay
- UI and audio
- Performance
- Maps
Ylands changes
- Ancientmap
⭐ Highlights ⭐
New Story yland is here!
C.A.G. needs your help in the Arid region! Bringing peace, restoring the order and crafting dozens of straw hats, you know casual world saving stuff. As always, the supreme adventurer superstar Horacio Elmwood is looking forward to offering you a helping hand. Visit him at Elmwood's Outpost's ancient library where you saw him the last time and he will tell you more!
Inventory sorting
You asked, we delivered. Test our sorting with by hitting a single button.
Pause the Ylands
Developing the pause was paused for a while but it is finally on! Hit ESC to pause in singleplayer game.
Retain some items after death
Sometimes it can be very frustrating to step into a wrong neighborhood. So some of the most crucial items earned well deserved don't-fall-out-of-an-inventory protection.
Recipes definitions improvements
Unlocking new recipes should be way less overwhelming and will make so much more sense.
New animals - Alpacas, Jackals and Coyotes
Amazing, right?! Btw. did you know that internet claims that Alpacas are thought to have been domesticated more than 6 000 years ago? You should tame one too!
Camera improvements (interpolation)
Let's skip the technicalities and put it like this: Great performance improvement on high-end setups.
Quality of Life improvements: Y2.1 - fog
You couldn't see your hands in a fog? Well now you can!
Hitting the waves was never so easy. Anchor will automatically rise when the player get in the control of the helm.
Feel like selling your vessel for parts? Go for it. Ship hull can be deconstructed now if there is no other device/asset built on the ship.
Mobil UX improvements
The picking items area on the Mobile were enlarged.
Deconstructing things is now way easier to find.
Brand new icons for free camera and the building plan.
Added descriptions for core progression items
We noticed there are missing some important descriptions in inventory/crafting. So we added/changed 150 of them, give or take a few.
Editor: Custom Tools Improvements
Custom Tools can be assigned a keybind and played by pressing it. Game Logics of specific type can be spawned. Objects can be focused in the scene via a Custom Tool. An array of objects can be listed in the Object Explorer. External files can be read line by line once the path is selected. Label objects can be referenced in Custom Tools.
Editor: Group Enhancements
Groups can contain scripts just like other object types from now on. Added Group Label and Group Storage game logics to complement the already existing Group Template.
Editor: Improvements
Various improvements and fixes of the Editor and Visual Scripting, including:
Character limits for various text fields are now set.
All enums are now visible in the "Enums" subcategory.
Various fixes of the new Document Switcher tool. For example, all variable type tiles are now shown when user searches for "variable".
Using cut/paste on a function definition no longer removes function calls of that function in other objects.
It is now possible to save blueprint with an Ylandium generator in it.
All "entity" categories now display their name correctly.
No custom tools now display "Add Script" button while already containing a script.
Empty tile slot no longer substitues "NONE". It is now impossible to operate with tiles containing empty slots.
Creating new scenario now generates correct terrain type.
🎨 New Assets 🎨
ITEMS
Source
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