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Steam News11 March 20224y ago

Dev Diary #216 Roadmap 2022

Hey there, fellow Ylanders! For quite a long time we've been promising you the Ylands roadmap showing what to expect until the end of this year, so, without further ado, here it is.

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Hey there, fellow Ylanders!

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedThirdly, please understand that these are really only some of the features (although the major ones) and each update has usually dozens of various additions and improvements and hundreds of fixes. There are so many things that we plan but are not named (like Exploration resource balancing, gamepad support, improving clans etc. etc.). So if you don't see "your" feature in this list, it doesn't mean we're not working on it.
addedThe Blueprint overhaul is something we've been promising for a long time. We want to merge Blueprints and Compositions and give players an option to create Blueprints in the Editor that they (and others) will be able to use in Exploration. So far, it's been us who players had to buy Blueprints from, but this was never our primary goal. So with the new Blueprints, it will be you, the players, selling what you create to others for coyns. There's no reason why those skilled creators shouldn't, for example,

Ylands changes

changedThirdly, please understand that these are really only some of the features (although the major ones) and each update has usually dozens of various additions and improvements and hundreds of fixes. There are so many things that we plan but are not named (like Exploration resource balancing, gamepad support, improving clans etc. etc.). So if you don't see "your" feature in this list, it doesn't mean we're not working on it.
addedThe Blueprint overhaul is something we've been promising for a long time. We want to merge Blueprints and Compositions and give players an option to create Blueprints in the Editor that they (and others) will be able to use in Exploration. So far, it's been us who players had to buy Blueprints from, but this was never our primary goal. So with the new Blueprints, it will be you, the players, selling what you create to others for coyns. There's no reason why those skilled creators shouldn't, for example,

For quite a long time we've been promising you the Ylands roadmap showing what to expect until the end of this year, so, without further ado, here it is.

Before we tell you a bit more about what you're seeing, there are three points we would like to make.

  • What you see mentioned in 1.9 is ready and you will get it quite soon. As for the other two updates, please bear in mind that those are plans, not promises. Even though this is what we're planning/working on, many of these things still require a substantial amount of prototyping and testing and some features, like the Blueprint overhaul, will need a lot of feedback coming from you. If we're not happy with the state of some feature or if it needs major changes based on your feedback, instead of delaying the whole update, the feature can slip into the next one.

  • The second thing is quite obvious and related to the first one. Most of the 1.10 features (not to mention the 1.11 features) are still in the very early phase, so with many features we won't be able to discuss details just yet. We feel it's better, at this point, to say that we simply don't know instead of providing information that can become obsolete at the very next design meeting.

  • Thirdly, please understand that these are really only some of the features (although the major ones) and each update has usually dozens of various additions and improvements and hundreds of fixes. There are so many things that we plan but are not named (like Exploration resource balancing, gamepad support, improving clans etc. etc.). So if you don't see "your" feature in this list, it doesn't mean we're not working on it.

So, now to the updates themselves.

UPDATE 1.9

The upcoming update 1.9 is pretty clear - we've already talked about most of the things it brings and very soon you will be able to try it out yourselves.

UPDATE 1.10

In update 1.10 we would like to create something like "parallel" Exploration. A world where you will be able to fully unleash your creativity by letting you import ylands created with all the features that the Editor offers. Anyone will be able to travel from the "real" Exploration world to the parallel world or within the parallel world and ... explore. If you are not interested in this parallel Exploration world, you can just ignore it and you will never be bothered by it. However, those who decide to travel there and explore other players' creations, will be rewarded.

We can imagine how many questions this brings - from "what if players break the original Exploration by bringing in the things from the parallel one" to "won't the parallel Exploration be filled with half-made and broken ylands that will just be a waste of time". Don't worry, we'll discuss this with you in detail in the upcoming weeks.

The Blueprint overhaul is something we've been promising for a long time. We want to merge Blueprints and Compositions and give players an option to create Blueprints in the Editor that they (and others) will be able to use in Exploration. So far, it's been us who players had to buy Blueprints from, but this was never our primary goal. So with the new Blueprints, it will be you, the players, selling what you create to others for coyns. There's no reason why those skilled creators shouldn't, for example,

Source

Steam News / 11 March 2022

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