What changed
1 fix5 additions0 changes0 removals
addedHey there, Ylanders!The Ylands team has been hard at work since the very beginning, but especially the last few updates, we have stepped up the consistency and brought you many cool new features. Whether you've been with us since the start of the Ylands or you're a recent addition to our fantastic community, we want to remind you of some of these features.
addedA journey of discoveriesLet's venture into the past and have a look at updates 1.3 - Watery Water and 1.4 - Creative Call . These updates brought a lot of features to the Editor part of Ylands, which might not have been the most popular decision back then, but allows us to fully utilize the potential of Ylands in the most recent updates. With 1.4, maaaaaany new assets were also introduced, such as all of the Atlantean assets! Creators Club was also established! Are you a member?
addedA journey of discoveriesIn 1.5 we got the Editor and the platform into a state that we were happy with and we started Enhancing Exploration (yep, that was the name of the update!) and created one big Exploration world for your adventure to take place. This was the update, where editor features allowed us to start working on a better Exploration because every update from this point on would bring a huge new feature to Exploration.
fixedA journey of discoveriesWith that said, it feels like 1.6 came out yesterday. And believe it or not, it's been over 7 months since Trading Territories . With this update we fixed many issues that Exploration had and which were heavily requested by the community, on our part, it was also a confirmation that we are serious about focusing on Exploration much more. Trading Territories also brought vendors into the game, which is particularly useful if you're planning big projects and want to get the necessary resources. Speaking of big projects, 1.6 made sure that Random Encounters make more sense and they became biome-specific.
addedA journey of discoveriesMarvelous Mysteries, the 1.7 update , was jam packed full of new features, improvements and fixes (this Dev Diary is already long enough, so we're only gonna list a few of them). Yet another example of what wouldn't be possible without all the Editor features we have worked on in the past are Mystery Ylands. These yland-sized mysteries, puzzles, dungeons, stories or anything else you want to call them, are incredible creations that will draw you in and won't let go until you've solved them! With 1.7, our mobile players can also enjoy the wonders of Exploration and what's more, switching between mobile and PC is possible. And in case anyone is not sure if they want to commit to the Exploration DLC, we added a demo, which isn't time limited so adventurers can take as long as they need to decide! Not forgetting about our talented creators, we also continue improving Editor tools, this time it was Object Brush, which makes it easy to span a large number of objects over any terrain.
addedA journey of discoveriesIn between updates, we also added over 4500 unique entities to the game, ran Creator Competitions, streamed Ylands, answered your questions in various Q&A streams, gave out
Ylands changes
addedThe Ylands team has been hard at work since the very beginning, but especially the last few updates, we have stepped up the consistency and brought you many cool new features. Whether you've been with us since the start of the Ylands or you're a recent addition to our fantastic community, we want to remind you of some of these features.
addedLet's venture into the past and have a look at updates 1.3 - Watery Water and 1.4 - Creative Call . These updates brought a lot of features to the Editor part of Ylands, which might not have been the most popular decision back then, but allows us to fully utilize the potential of Ylands in the most recent updates. With 1.4, maaaaaany new assets were also introduced, such as all of the Atlantean assets! Creators Club was also established! Are you a member?
addedIn 1.5 we got the Editor and the platform into a state that we were happy with and we started Enhancing Exploration (yep, that was the name of the update!) and created one big Exploration world for your adventure to take place. This was the update, where editor features allowed us to start working on a better Exploration because every update from this point on would bring a huge new feature to Exploration.
fixedWith that said, it feels like 1.6 came out yesterday. And believe it or not, it's been over 7 months since Trading Territories . With this update we fixed many issues that Exploration had and which were heavily requested by the community, on our part, it was also a confirmation that we are serious about focusing on Exploration much more. Trading Territories also brought vendors into the game, which is particularly useful if you're planning big projects and want to get the necessary resources. Speaking of big projects, 1.6 made sure that Random Encounters make more sense and they became biome-specific.
addedMarvelous Mysteries, the 1.7 update , was jam packed full of new features, improvements and fixes (this Dev Diary is already long enough, so we're only gonna list a few of them). Yet another example of what wouldn't be possible without all the Editor features we have worked on in the past are Mystery Ylands. These yland-sized mysteries, puzzles, dungeons, stories or anything else you want to call them, are incredible creations that will draw you in and won't let go until you've solved them! With 1.7, our mobile players can also enjoy the wonders of Exploration and what's more, switching between mobile and PC is possible. And in case anyone is not sure if they want to commit to the Exploration DLC, we added a demo, which isn't time limited so adventurers can take as long as they need to decide! Not forgetting about our talented creators, we also continue improving Editor tools, this time it was Object Brush, which makes it easy to span a large number of objects over any terrain.
Hey there, Ylanders!
We're starting this Dev Diary with the usual greeting, but this Diary will be a bit different, because we're celebrating the big number 200! 🥳🥳🥳 So this week, we'll be looking back a little bit, but also, we'll look at what lies just ahead of us too. It's a long one but it's also worth reading through!
The Ylands team has been hard at work since the very beginning, but especially the last few updates, we have stepped up the consistency and brought you many cool new features. Whether you've been with us since the start of the Ylands or you're a recent addition to our fantastic community, we want to remind you of some of these features.
A journey of discoveries
Let's venture into the past and have a look at updates 1.3 - Watery Water and 1.4 - Creative Call. These updates brought a lot of features to the Editor part of Ylands, which might not have been the most popular decision back then, but allows us to fully utilize the potential of Ylands in the most recent updates. With 1.4, maaaaaany new assets were also introduced, such as all of the Atlantean assets! Creators Club was also established! Are you a member?
In 1.5 we got the Editor and the platform into a state that we were happy with and we started Enhancing Exploration (yep, that was the name of the update!) and created one big Exploration world for your adventure to take place. This was the update, where editor features allowed us to start working on a better Exploration because every update from this point on would bring a huge new feature to Exploration.
With that said, it feels like 1.6 came out yesterday. And believe it or not, it's been over 7 months since Trading Territories. With this update we fixed many issues that Exploration had and which were heavily requested by the community, on our part, it was also a confirmation that we are serious about focusing on Exploration much more. Trading Territories also brought vendors into the game, which is particularly useful if you're planning big projects and want to get the necessary resources. Speaking of big projects, 1.6 made sure that Random Encounters make more sense and they became biome-specific.
Marvelous Mysteries, the 1.7 update, was jam packed full of new features, improvements and fixes (this Dev Diary is already long enough, so we're only gonna list a few of them). Yet another example of what wouldn't be possible without all the Editor features we have worked on in the past are Mystery Ylands. These yland-sized mysteries, puzzles, dungeons, stories or anything else you want to call them, are incredible creations that will draw you in and won't let go until you've solved them! With 1.7, our mobile players can also enjoy the wonders of Exploration and what's more, switching between mobile and PC is possible. And in case anyone is not sure if they want to commit to the Exploration DLC, we added a demo, which isn't time limited so adventurers can take as long as they need to decide! Not forgetting about our talented creators, we also continue improving Editor tools, this time it was Object Brush, which makes it easy to span a large number of objects over any terrain.
In between updates, we also added over 4500 unique entities to the game, ran Creator Competitions, streamed Ylands, answered your questions in various Q&A streams, gave out