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Steam News29 April 20215y ago

Dev Diary #174 Stream Q&A

Hey there, fellow ylanders! The regular streams we‘re doing with Naru are a lot of fun and we get to answer a lot of questions from you, the players.

Full notes

Full Ylands update

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Repeated intro

Hey there, fellow ylanders!

What changed

0 fixes3 additions5 changes0 removals
  • Gameplay
  • Maps
  • Balance
addedQ: Can the Ylands Team add random encounters without uploading the game client? Or was that just for Custom Scenario islands?
addedQ: Will we be able to customize the appearance of the new vendors?
changedQ: Can we change the terrain to y=0 in Editor?
changedA: To put this simply - the visible mesh is calculated from voxel terrain data and there is certain imprecision that is difficult to get rid of. So, unfortunately, there is currently no easy way for us to align the terrain precisely with the plane at zero y coordinate.
changedQ: Can the players have a branch of the tech tree for refining oil?
changedThe damage/repair system for items is something that we would like to bring back at some point but in a different, more interesting way. However, it‘s not currently slated for either 1.7 or 1.8.

Ylands changes

addedQ: Can the Ylands Team add random encounters without uploading the game client? Or was that just for Custom Scenario islands?
addedQ: Will we be able to customize the appearance of the new vendors?
changedQ: Can we change the terrain to y=0 in Editor?
changedA: To put this simply - the visible mesh is calculated from voxel terrain data and there is certain imprecision that is difficult to get rid of. So, unfortunately, there is currently no easy way for us to align the terrain precisely with the plane at zero y coordinate.
changedQ: Can the players have a branch of the tech tree for refining oil?

The regular streams we‘re doing with Naru are a lot of fun and we get to answer a lot of questions from you, the players. Unfortunately, sometimes it‘s impossible to provide all the information you seek because it first needs to be consulted with the team. So today I‘ll post answers to such questions here and the next week we‘ll return to talking about the cool Exploration / Editor features, which the 1.7 update is going to bring.

Q: Can the Ylands Team add random encounters without uploading the game client? Or was that just for Custom Scenario islands?

A: At this point, it is possible only for custom scenario ylands.

Q: Will we be able to customize the appearance of the new vendors?

A: Technically it is definitely possible. We‘ve put it in our suggestion list, but it has a low priority.

Q: Can we change the terrain to y=0 in Editor?

A: To put this simply - the visible mesh is calculated from voxel terrain data and there is certain imprecision that is difficult to get rid of. So, unfortunately, there is currently no easy way for us to align the terrain precisely with the plane at zero y coordinate.

Q: When will the players be able to transport tamed animals and vehicles by ship? Is there an estimate for this time? (yes/no is ok)

A: We‘ve already tested various solutions and there are some serious issues with this (not unsolvable but requiring substantial time that would have to be taken away from other features) so in the end, we are leaning towards the idea of allowing (un)summoning those instead of transporting them. We would like to have this feature in the 1.8 update .

Q: Can the players have a branch of the tech tree for refining oil?

A: This is a neat idea and we‘re storing it for later (possibly when we do a major update of energy)

Q: Are we bringing back the repair system?

A: What is a very high priority for us is being able to repair ships so that players can engage in naval battles. We‘ll try to bring this to the game as soon as possible (sometime past 1.7).

The damage/repair system for items is something that we would like to bring back at some point but in a different, more interesting way. However, it‘s not currently slated for either 1.7 or 1.8.

Q: Can we have more slots in the toolbox?

A: That is definitely a problem and we‘ll fix that in the upcoming 1.7 update .

Q: Can creators get the hit position for thrown objects (grenades and arrows)?

A: This is currently not possible (basically right now whenever an object is fired/thrown it becomes a different entity and is stripped of most of its data), but we understand that this can be very handy and so we will look into it some more.

Q: Can creators create groups using scripting?

A: Not really. At this point the groups don‘t exist in the game, they are just a helpful way of putting together objects in the Editor and in the game this information is not present.

Q: Can players add grass terrain (like sand/dirt) in Exploration?

A: This is something we are currently discussing - not only this type of terrain but maybe also being able to „pick“ some water and drop it someplace else. We‘ll keep you

Source

Steam News / 29 April 2021

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