Full notes
Full Yield! Fall of Rome update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
Yield! Fall of Rome changes
Yield! Fall of Rome Hotfix and small Update 09.129.5
Multiplayer
Fix: Out of sync errors in multiplayer, should now occur a lot less often
- New FeatureLast Update we added the Chat for the Lobby this time we add the In-game multiplayer CHAT including being able to choose between team and global messages
Skirmish and Multiplayer
Fix: King selection is now kept after starting lobby game
- New FeatureWe added "random" to king selection, making it possible to choose this after first choosing a king
- ServerAdded backend support for giving you a random king, when choosing random or not choosing anything (Skirmish, Multiplayer async & live)
More updates and tweaks
- New FeatureWe added Controller vibration strength settings, including instant sample of the vibration strength when adjusting.
With the last Update we added Edge Scrolling to the game, which you can switch on and off in the option menu. For this Hotfix we fine-tuned it
Source
Changelog.gg summarizes and formats this update. How we read updates.
