Full notes
Full Yield! Fall of Rome update
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What changed
- Gameplay
- Server
- Events
Yield! Fall of Rome changes
Heyho everyone,
Welcome to Yield! Fall Of Rome's Multiplayer Mayhem and More Update
Multiplayer:
"Live" Lobby for normal games
Start public lobby's that everyone can join without specifying who
Chat with other players in the lobby
Adjust settings while inside lobby
Everyone must be ready for the game to be started
Start public lobby for asynch games, that can be filled up over time,
Add ai to multiplayer games
Add x number of ai's to multiplayer games, both asynch and "live".,
Possible to play on team vs the ai (the Ai does not really adjust for it, but it’s possible)
MP General
Added more lightweight protocol for polling data,
Less use of data,
Faster updates between players,
In-game chat
More updates and tweaks:
Basic buildings
NEW: Level 1: Barracks for civilian units (2 production)
Adjusted: Level 1: Throne - gives 3 gold per kill (4 production)
Adjusted: Level 1: Watchtower - gives 2 extra sight range
NEW: Level 2: “Corn Silo” - gives 6 population cost 4 productions
Adjusted: Level 2: Embassy - reveals the nearest undiscovered city
National wonders
New: Level 2: "Wild Boar" (5 production) - Rewards 1 extra of each yield when chopping resources (boar, deer, forest, fish, orca)
New: Level 2: "Woolmill" - Requires that you have at least 3 wool mills in the settlement. Reduces the cost of all units by 2 gold
New: Level 2: "Stonework" - Requires that you have at least 2 Stonework’s in the settlement. Reduces the cost of all buildings by 2 productions
New: Level 2: "Windmill" - Requires that you have at least 3 windmills in the settlement. Reduces the supply cost for all units by 1. (can't currently make this work cause supply is calculated dynamically through checking unit types)
New: Level 3. "Royal Science Institute" - +3 Gold for each tech you have researched at the time of the building it.
Collecting Crowns
"All Policies" rewards a crown for completing all milestones
Unit Skills
New: Skill’s "Shield" & "Greater Shield" - adds extra defence when defending against ranged attacks
Adjusted: Raid & Siege skills work against units in castles and ports but are nerfed by 1
Adjusted: Scouts gain XP from collecting huts
Adjusted: „Palace” Buffed income by 1
Improvements
“Lumberhut” - cost 3 gold
Veterancy
Minor to major overhaul to many units, especially navy, civilians and scouts
Source
Changelog.gg summarizes and formats this update. How we read updates.
