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Steam News6 June 20251y ago

Multiplayer Mayhem and More Update

Heyho everyone, Welcome to Yield! Fall Of Rome's Multiplayer Mayhem and More Update Multiplayer: "Live" Lobby for normal games Start public lobby's that everyone can join without specifying who Chat with other players i

Full notes

Full Yield! Fall of Rome update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions9 changes0 removals
  • Gameplay
  • Server
  • Events
addedAdd ai to multiplayer games
addedAdd x number of ai's to multiplayer games, both asynch and "live".,
addedAdded more lightweight protocol for polling data,
changedBasic buildings
addedNEW: Level 1: Barracks for civilian units (2 production)
changedAdjusted: Level 1: Throne - gives 3 gold per kill (4 production)

Yield! Fall of Rome changes

addedAdd ai to multiplayer games
addedAdd x number of ai's to multiplayer games, both asynch and "live".,
addedAdded more lightweight protocol for polling data,
changedBasic buildings
addedNEW: Level 1: Barracks for civilian units (2 production)

Heyho everyone,

Welcome to Yield! Fall Of Rome's Multiplayer Mayhem and More Update

Multiplayer:

"Live" Lobby for normal games

  • Start public lobby's that everyone can join without specifying who

  • Chat with other players in the lobby

  • Adjust settings while inside lobby

  • Everyone must be ready for the game to be started

  • Start public lobby for asynch games, that can be filled up over time,

Add ai to multiplayer games

  • Add x number of ai's to multiplayer games, both asynch and "live".,

  • Possible to play on team vs the ai (the Ai does not really adjust for it, but it’s possible)

MP General

  • Added more lightweight protocol for polling data,

  • Less use of data,

  • Faster updates between players,

  • In-game chat

More updates and tweaks:

Basic buildings

NEW: Level 1: Barracks for civilian units (2 production)

Adjusted: Level 1: Throne - gives 3 gold per kill (4 production)

Adjusted: Level 1: Watchtower - gives 2 extra sight range

NEW: Level 2: “Corn Silo” - gives 6 population cost 4 productions

Adjusted: Level 2: Embassy - reveals the nearest undiscovered city

National wonders

New: Level 2: "Wild Boar" (5 production) - Rewards 1 extra of each yield when chopping resources (boar, deer, forest, fish, orca)

New: Level 2: "Woolmill" - Requires that you have at least 3 wool mills in the settlement. Reduces the cost of all units by 2 gold

New: Level 2: "Stonework" - Requires that you have at least 2 Stonework’s in the settlement. Reduces the cost of all buildings by 2 productions

New: Level 2: "Windmill" - Requires that you have at least 3 windmills in the settlement. Reduces the supply cost for all units by 1. (can't currently make this work cause supply is calculated dynamically through checking unit types)

New: Level 3. "Royal Science Institute" - +3 Gold for each tech you have researched at the time of the building it.

Collecting Crowns

"All Policies" rewards a crown for completing all milestones

Unit Skills

New: Skill’s "Shield" & "Greater Shield" - adds extra defence when defending against ranged attacks

Adjusted: Raid & Siege skills work against units in castles and ports but are nerfed by 1

Adjusted: Scouts gain XP from collecting huts

Adjusted: „Palace” Buffed income by 1

Improvements

“Lumberhut” - cost 3 gold

Veterancy

Minor to major overhaul to many units, especially navy, civilians and scouts

Source

Steam News / 6 June 2025

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