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Steam News14 April 20251y ago

Challenges of Gods Update

Heyho everyone, after some final tinkering and finetuning we can present today our newest Update for Yield! Fall of Rome - the Challenges of Gods Update!

In this update5

Full notes

Full Yield! Fall of Rome update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions13 changes1 removal
  • Performance
  • Gameplay
  • Events
  • UI and audio
  • Maps
  • Balance
addedNot just a new game mode and bug fixes await you after downloading the update, but for the majority of you the performance should be significantly enhanced, as well - but to not hold back any further information - here are the patch notes:
addedNew Game Mode: ChallengesBrand new Gamemode available for everyone: The Challenges of Gods
addedNew Game Mode: Challenges18 new achievements (+2 hidden ones 🤫)
addedNew Game Mode: ChallengesCompete for speed in the new challenge highscore leaderboard
changedPerformanceLarge overhaul of the game’s UI issues which caused noticeable fps drops when being updated, as well as AI’s turn duration. This should make the game feel significantly smoother to play and jump right into, and cut down on the frustration of arbitrary waiting.
changedUI & MapImproved general performance of all hexes in the game

Yield! Fall of Rome changes

addedNot just a new game mode and bug fixes await you after downloading the update, but for the majority of you the performance should be significantly enhanced, as well - but to not hold back any further information - here are the patch notes:
addedBrand new Gamemode available for everyone: The Challenges of Gods
added18 new achievements (+2 hidden ones 🤫)
addedCompete for speed in the new challenge highscore leaderboard
changedLarge overhaul of the game’s UI issues which caused noticeable fps drops when being updated, as well as AI’s turn duration. This should make the game feel significantly smoother to play and jump right into, and cut down on the frustration of arbitrary waiting.

Heyho everyone,

after some final tinkering and finetuning we can present today our newest Update for Yield! Fall of Rome - the Challenges of Gods Update!

Not just a new game mode and bug fixes await you after downloading the update, but for the majority of you the performance should be significantly enhanced, as well - but to not hold back any further information - here are the patch notes:

New Game Mode: Challenges

  • Brand new Gamemode available for everyone: The Challenges of Gods

  • 10 unique challenges

  • Hard Mode for those looking to be truly tested

  • 18 new achievements (+2 hidden ones 🤫)

  • Compete for speed in the new challenge highscore leaderboard

Performance

Large overhaul of the game’s UI issues which caused noticeable fps drops when being updated, as well as AI’s turn duration. This should make the game feel significantly smoother to play and jump right into, and cut down on the frustration of arbitrary waiting.

UI & Map

  • Improved general performance of all hexes in the game

  • Improved performance when selecting hexes

  • Improved performance when building improvements

  • Improved performance when opening cities

  • Improved performance in Policy Screen

  • Reduced loading time into a game by ~20% (better on lower-end PCs)

  • Improved performance when increasing settlement level

AI

  • Improved performance with large amounts of units on the map

  • Drastically reduced AI turn duration (~8x faster) ○ We managed to cut the wait-time for AI’s moves when the player doesn’t see nor has the information of their moves. The turn duration therefore remains approximately the same when you can see their moves. We’ve therefore also added the option to quicken or completely skip AI animation under animation and camera settings in the “Gameplay” section of Settings

  • Gameplay Improvements

  • Unit’s path is instantly visible when giving orders

  • Right-clicking a city with a selected unit will now open the city screen if the current

  • unit cannot reach the city this turn, or has used its movement

  • Added screenshake effects and controller vibration when building improvements

  • Added additional haptic feedback in controllers when building units and buildings in

  • settlements

  • Policy screen no longer closes immediately after enacting a policy

  • Milestone Reached pop-up policy choice now has a back button and no longer needs

  • to be made immediately

  • Moved various camera settings under a “Advanced Settings” sub-tab

  • Reworked Relationship panel on the right side of the screen ○ You can now see crowns owned by all factions in all single player gamemodes You can see relationship between the present factions by hovering over their portrait on the right side of the screen Added visual indication of which kings are currently alive

Bugfixes

  • Fixed animation bug when a ranged unit attacked a unit with first strike (like the

  • Bulgarian Footman)

  • Fixed a softlock that occurred when a Settlement would level-up because of another

  • player’s trade

  • Fixed occasional visual flicker when navigating main menus with keyboard or

  • controller

Source

Steam News / 14 April 2025

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