In this update5
Full notes
Full Yield! Fall of Rome update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Events
- UI and audio
- Maps
- Balance
Yield! Fall of Rome changes
Heyho everyone,
after some final tinkering and finetuning we can present today our newest Update for Yield! Fall of Rome - the Challenges of Gods Update!
Not just a new game mode and bug fixes await you after downloading the update, but for the majority of you the performance should be significantly enhanced, as well - but to not hold back any further information - here are the patch notes:
New Game Mode: Challenges
Brand new Gamemode available for everyone: The Challenges of Gods
10 unique challenges
Hard Mode for those looking to be truly tested
18 new achievements (+2 hidden ones 🤫)
Compete for speed in the new challenge highscore leaderboard
Performance
Large overhaul of the game’s UI issues which caused noticeable fps drops when being updated, as well as AI’s turn duration. This should make the game feel significantly smoother to play and jump right into, and cut down on the frustration of arbitrary waiting.
UI & Map
Improved general performance of all hexes in the game
Improved performance when selecting hexes
Improved performance when building improvements
Improved performance when opening cities
Improved performance in Policy Screen
Reduced loading time into a game by ~20% (better on lower-end PCs)
Improved performance when increasing settlement level
AI
Improved performance with large amounts of units on the map
Drastically reduced AI turn duration (~8x faster) ○ We managed to cut the wait-time for AI’s moves when the player doesn’t see nor has the information of their moves. The turn duration therefore remains approximately the same when you can see their moves. We’ve therefore also added the option to quicken or completely skip AI animation under animation and camera settings in the “Gameplay” section of Settings
Gameplay Improvements
Unit’s path is instantly visible when giving orders
Right-clicking a city with a selected unit will now open the city screen if the current
unit cannot reach the city this turn, or has used its movement
Added screenshake effects and controller vibration when building improvements
Added additional haptic feedback in controllers when building units and buildings in
settlements
Policy screen no longer closes immediately after enacting a policy
Milestone Reached pop-up policy choice now has a back button and no longer needs
to be made immediately
Moved various camera settings under a “Advanced Settings” sub-tab
Reworked Relationship panel on the right side of the screen ○ You can now see crowns owned by all factions in all single player gamemodes ○ You can see relationship between the present factions by hovering over their portrait on the right side of the screen ○ Added visual indication of which kings are currently alive
Bugfixes
Fixed animation bug when a ranged unit attacked a unit with first strike (like the
Bulgarian Footman)
Fixed a softlock that occurred when a Settlement would level-up because of another
player’s trade
Fixed occasional visual flicker when navigating main menus with keyboard or
controller
Source
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