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Steam News18 January 20233y ago

YARG: Update v1.1

Hello hello hello! Hope everyone's had an excellent New Year! I've been working on an update to the level editor for a few months (practically since launch lol), and the first half of that is finally ready to share!

In this update4

Full notes

Full YARG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello hello hello! Hope everyone's had an excellent New Year! I've been working on an update to the level editor for a few months (practically since launch lol), and the first half of that is finally ready to share!

What changed

0 fixes6 additions5 changes1 removal
  • Gameplay
  • Compatibility
  • UI and audio
  • Fixes
addedHello hello hello! Hope everyone's had an excellent New Year! I've been working on an update to the level editor for a few months (practically since launch lol), and the first half of that is finally ready to share!
changedThe level editor has always been my least favourite bit of the game. It was functional, and I used it to make every level in the game, but there were a few weird oddities and seemingly impossible to solve bugs with it. Also, it didn't work too well on controllers. This update remedies all that! The UI has been simplified and generally made a lot clearer. There are now sound effects and music. And controller support has been rebuilt from the ground up. Overall, I think this is a lot more fit for a proper finished game!
changedI'm very happy with this current iteration of the level editor, but there's still a few more things coming to it! My plans for it needed this UI to be released first, and it'll take some time to get all that up and running, so consider this part one of a two-part level editor update series!
addedAlongside the level editor, I've also managed to throw in a few more minor improvements, ranging from adding some missing sound effects to a new visual effect for a major moment in the game. Here are the patchnotes!
addedAdded:Gave the level editor a facelift! Cleaner UI! Streamlined controls! A brand-new music track! Wow!!
addedAdded:Added a "click" sound effect to buttons that were missing it.

YARG changes

addedHello hello hello! Hope everyone's had an excellent New Year! I've been working on an update to the level editor for a few months (practically since launch lol), and the first half of that is finally ready to share!
changedThe level editor has always been my least favourite bit of the game. It was functional, and I used it to make every level in the game, but there were a few weird oddities and seemingly impossible to solve bugs with it. Also, it didn't work too well on controllers. This update remedies all that! The UI has been simplified and generally made a lot clearer. There are now sound effects and music. And controller support has been rebuilt from the ground up. Overall, I think this is a lot more fit for a proper finished game!
changedI'm very happy with this current iteration of the level editor, but there's still a few more things coming to it! My plans for it needed this UI to be released first, and it'll take some time to get all that up and running, so consider this part one of a two-part level editor update series!
addedAlongside the level editor, I've also managed to throw in a few more minor improvements, ranging from adding some missing sound effects to a new visual effect for a major moment in the game. Here are the patchnotes!
addedGave the level editor a facelift! Cleaner UI! Streamlined controls! A brand-new music track! Wow!!

So, I'm proud to announce the first content update for YARG: the Level Editor Facelift Update!!! Steam post image

The level editor has always been my least favourite bit of the game. It was functional, and I used it to make every level in the game, but there were a few weird oddities and seemingly impossible to solve bugs with it. Also, it didn't work too well on controllers. This update remedies all that! The UI has been simplified and generally made a lot clearer. There are now sound effects and music. And controller support has been rebuilt from the ground up. Overall, I think this is a lot more fit for a proper finished game!

I'm very happy with this current iteration of the level editor, but there's still a few more things coming to it! My plans for it needed this UI to be released first, and it'll take some time to get all that up and running, so consider this part one of a two-part level editor update series!

Alongside the level editor, I've also managed to throw in a few more minor improvements, ranging from adding some missing sound effects to a new visual effect for a major moment in the game. Here are the patchnotes!

v1.1 changes:

Added:

  • Gave the level editor a facelift!

    • Cleaner UI! Streamlined controls! A brand-new music track! Wow!!

  • Added a "click" sound effect to buttons that were missing it.

  • Visual improvementadded some particle effects for the last level.

Removed:

  • The previous level editor has been removed.

Fixed:

  • The "Loading..." text that appears when loading a custom level is no longer animated.

    • ...not that you would've noticed it was animated in the first place, since the engine freezes the screen when loading a new scene anyway

  • The game's music will now preload on launch. This should hopefully prevent some desync that was happening every so often.

  • Squashed some bugs here and there.

As always, if you come across any bugs, feel free to @ me on Twitter or send me an email! Thanks! - Santum

Source

Steam News / 18 January 2023

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