Full notes
Full YARG update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello YARG-heads! I am told that this post will only reach my "most engaged fans", whatever that means, so if you're reading this, you're a real one. That's not just me saying it, that's Steam's own words, baby.
What changed
- Gameplay
- Store
YARG changes
Anyway, let's get straight to it
I'm working on a new game! Moonlit Dreams is a block pushing game with overlapping levels, inside a dreamscape you'll never want to leave.
In it, you
Push blocks, open doors, traverse mazes, and then do it again across and between three layers of psyche.
Explore an odd dreamscape that's strangely familiar yet mysterious.
Meet many similarly odd characters who are kind of you in a way, or I guess they're really different facets of yourself, or maybe it's just random neurons flashing inside your brain, who can say?
To be quite frank with you, this game is like the polar opposite of YARG. YARG is a precision platformer, this is a puzzle game. YARG has an art style which can be charitably described as "eclectic", this game has a four-palette, minimalist style. In YARG, you traverse a science facility. In here, you traverse your own noggin.
So! If you're interested in a more thinky game, why not give Moonlit Dreams a wishlist? I'm planning on releasing it this year, and as soon as possible, but we'll see how things work out. Man plans and the universe laughs, as they say!
[dynamiclink href="https://store.steampowered.com/app/4482070/Moonlit_Dreams/"]And, in the meantime until it comes out, you can check out my devlog series! I talk about everything from broad design choices to the nitty-gritty on what makes Moonlit Dreams tick.
That's all I wanted to say, I think! As always, feel free to @ me on Bluesky or send me an email! Thanks!
Santum
Source
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