Update log
Full YAR: Forgotten Throne update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone! The time has finally come - after 3 years of development, the game is releasing!
Extracted changes
- Gameplay
- UI and audio
Yeah... it wasn’t an easy journey. The game turned out to be big - many players spend over 50 hours completing it even on standard difficulty. Of course, there’s always more to improve, and I will definitely keep working on it. I won’t even be taking any days off during the first week after release - all your feedback, bug reports, and suggestions will be heard.
If something critical comes up, I’ll fix it immediately. Everything else I’ll gather and release in larger patches.
Partially good news: the quests in the first location (around 7 hours of gameplay) are fully voiced in English. To be precise, everything has already been voiced, BUT only the first 7 hours have been implemented in the game so far.
The rest of the English voice-over will be released within 2–4 weeks. I originally planned to release on the 1st only because I didn’t have time to finish the English voice-over, but since that would be a very bad release window for an indie game, I sincerely ask for understanding and apologize to the Western audience for releasing slightly earlier with incomplete voice acting.
After release, I will focus entirely on localization and English voice-over. I won’t even be taking days off. Please, if you like the game, don’t postpone your purchase - I promise the voice acting is coming!
I’m grateful to everyone who supported me along this journey. And I have one last request:
We need to push this release no matter what. Otherwise, all of this will have been for nothing.
What matters most for Steam is activity at launch:
sales volume
discussions
screenshots
community engagement
playtime
concurrent players
Don’t just pass by:
- Cosmeticbuy the game at launch (not nowat release moment)
ask your friends, family, dogs, cats, literally anyone
- Cosmeticeven if they refund laterthe goal is to push visibility
Let’s push the game up so it gets noticed. Let’s show Steam what we can do.
Play the game, keep it running even while working, upload screenshots, write posts, be active in discussions - all of this helps a lot.
If you have any connections - ask for coverage. Share the game in groups, forums, anywhere you’re active. You know I’m a developer, not a marketer. Promotion is hard for me - but that doesn’t mean the project should be forgotten.
This was not an easy journey. But I kept my word and brought the project to completion. I won’t repeat what it cost - you already understand.
The scale of this game surprises even me, considering the resources behind it. Honestly, I’m impressed myself - and I genuinely enjoy playing through it.
I hope it wasn’t all for nothing.
See you at release.
Source
