HomeGamesUpdatesPricingMethodology
Steam News30 April 20242y ago

Demo update (v0.4.4)

​​Hello again! I've decided to make a small update to the demo. This time I've focused on some smaller improvements.

Full notes

Full Y2K Directive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition8 changes2 removals
  • Gameplay
  • Balance
  • Maps
changedI've decided to make a small update to the demo. This time I've focused on some smaller improvements. Like this one - finally units have range of their weapons displayed when you select them:
changedGameplay balance:
changedIncreased cost of recruitment and upkeep of human units
changedIncreased attack range of tanks, infantry and artillery, while decreasing range of base defences
changedReduced energy output of power plants
changedImprovements:

Y2K Directive changes

changedI've decided to make a small update to the demo. This time I've focused on some smaller improvements. Like this one - finally units have range of their weapons displayed when you select them:
changedGameplay balance:
changedIncreased cost of recruitment and upkeep of human units
changedIncreased attack range of tanks, infantry and artillery, while decreasing range of base defences
changedReduced energy output of power plants

​​Hello again!

I've decided to make a small update to the demo. This time I've focused on some smaller improvements. Like this one - finally units have range of their weapons displayed when you select them:

Many of you have complained on how obtuse the combat is in this game, so I've decided to improve it a little bit this time. Expect more focus on the combat system in further updates.

As always, you are welcome to download and test the demo for yourself. Have fun!

Here is the rest of the most recent changelog.

Gameplay balance:

  • Increased cost of recruitment and upkeep of human units

  • Increased attack range of tanks, infantry and artillery, while decreasing range of base defences

  • Reduced energy output of power plants

Improvements:

  • Moddingdefence multipliers values are no longer harcoded and now are available in units.xml
  • Enemy units disappear when players units are no longer seeing them

  • Unit damage output scales correctly with its health status

  • Weapon range display

  • Military bases now have a supply area for units

Bugfixes:

  • Fixed units walking on terrain they should not walk on

That's all for now. See you in the next update! ​

Source

Steam News / 30 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.