Full notes
Full Y2K Directive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Y2K Directive changes
Hello again!
I've decided to make a small update to the demo. This time I've focused on some smaller improvements. Like this one - finally units have range of their weapons displayed when you select them:
Many of you have complained on how obtuse the combat is in this game, so I've decided to improve it a little bit this time. Expect more focus on the combat system in further updates.
As always, you are welcome to download and test the demo for yourself. Have fun!
Here is the rest of the most recent changelog.
Gameplay balance:
Increased cost of recruitment and upkeep of human units
Increased attack range of tanks, infantry and artillery, while decreasing range of base defences
Reduced energy output of power plants
Improvements:
- Moddingdefence multipliers values are no longer harcoded and now are available in units.xml
Enemy units disappear when players units are no longer seeing them
Unit damage output scales correctly with its health status
Weapon range display
Military bases now have a supply area for units
Bugfixes:
Fixed units walking on terrain they should not walk on
That's all for now. See you in the next update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
