Full notes
Full Y2K Directive update
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Repeated intro
Hello everyone,
What changed
- Balance
- Gameplay
- Performance
The 1.2 update is now live.
The primary addition in this release is a new food and materials economy system.
Cities now produce and consume resources. Food-producing cities require materials to operate, while material-producing cities require food. Production can also be halted by power outages or lack of required resources.
In the case of material-producing cities, prolonged disruption will gradually increase panic levels.
The current implementation is intentionally fairly forgiving, but further balancing and expansion of the system is planned based on feedback and playtesting.
Additionally, a new research option has been introduced:
Faster XP gain for units
As usual, the update also includes various bug fixes, optimizations and general improvements.
For the next release (which I hope to prepare before the end of the summer), the primary focus will be improvements to onboarding, tutorialization and the overall new player experience.
Thanks for the continued support, and until next time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
