In this update4
Full notes
Full Xuhivan's Autonomous Cube update
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What changed
- Events
- Gameplay
- Fixes
Xuhivan's Autonomous Cube changes
Guten Tag,
contrary to what I said last time, I packed a lot of stuff into this update again! Life also got in the way, and not exactly in a positive way. So, sorry, for taking my time with this rather late christmas present.
A doubling of 10 to 21 Events, two new demon units, and 1 (in numbers ONE) new relic are accompanied by a new smooth (Skyrim-Style, in case you remember that, ha!) log system, and multiple QoL adjustments especially in the unlock system.
There is now a purple something to more clearly mark curse relics:
Two new Demons
Demon_Totem Demon. Immortal. Inert. Does not move or attack. You cannot win a cube unless the side the totem demon is standing upon is solved.
Krampus Demon. Aquatic. Immortal. Seeks only own units. Attacks in a cone before him. Only hits units of the same team.
New Events:
In this update we get quite a lot of new events. They are now unique per run, instead of just always a random one at each event location.
There are also two new events that only unlock later: Since they are now introduced and we have some, expect a couple more events interacting with demons!
And now about the highlight of this update:
(Hope you like it!)
This also shows you the new and exciting System which allows you to right click zoom into stuff you unlocked! Unlocking multiple unlock levels at once now also show directly after each other, instead of requiring a restart, and using the escape menu to go into the main menu now always shows the unlock screen, even though the next unlock level is not reached.
Small changes and bugfixes
Fixed Demon Prince ignoring block
The telescope event now also removes all statuses instead of just giving the pure status (the actual difference in behaviour is very minuscule, but this is more consistent)
Fixed regular relic list not beeing shuffled
Fixed a rare bug with boss music where two songs could be played simultaneously
Source
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